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CHANNEL
LIFE
Top
10 @Retail
By Keith Newman,
Editor of Channel-Media.com
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Sponsored
by:
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- Wireless networking (22mbps is hot!) we want to see easy to install will win
over time. Names like Netgear, USR and Proxim are a couple that springeth to mind.
- Apple has such cool stuff - but I need my stocks to rebound before I "switch"
platforms. I think I will just upgrade my 15 inch to 17 or 19 inch and pretend
I'm a big spender.
- High quality photo printers and/or multifunction peripherals will have their
way with many of you this Holiday season. I hear we will all have a lot of new
stuff heading for the stores (e.g. HP, Lexmark and Epson) are folks who have shown
me (or my peeps) some of their new wares.
- Alienware: Play it - then tell me it doesn't have a chance. Still love PS2
game assortment. So, if you're an ISV in the games space and you do good work
or high value work
you almost can't go wrong.
- Photo/Imaging Software that isn't PhotoShop - cheaper and easier to use products
are everywhere. Adobe is revising sales forecasts
down. Fyi --Corel Draw
(what are they up to now
) 11? Is supposed to be en fuego.
- Encarta (obligatory Microsoft pick) - but everyone needs this if we are to
boost our kids academic scores of our youngsters.
- Anti-virus: McAfee and Norton,to me, are still a toss up for PC's.
- MP3's that are lighter and more memory than my 1st generation Nomad?
- Digital Camera with higher resolution than my 2nd generation 2.1 Megapixes
Lots of choices coming
.
- PDA with calendar, email and phone
.and Color will really start to climb
- on cell phones too!
- Round-up: New batteries to extend notebook life, cool games for cell phones,
LCD's, CDRW, HDTV and, huh, robots?
And feel free to send your
picks, demos, evals, links….keithn@telocity.com
for next issue consideration. Peace. See you at Retailvision - and we have a few
appointment times left if you want to schedule interviews.
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We welcome your input, submissions and questions.
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NEWS
Q&A with Lexar Media's
VP, Sales Tim Sullivan
By
ChannelMedia Staff
Q:
Things seems to be going really well for Lexar. What do you attribute your recent
success?
A:
Well, to start, this is a very fast growing category with the the growth in sales
of digital cameras. Lexar recognized many years ago that digital photography was
going to be the driving force in the category and Lexar has always had a serious
focus on the professional digital photographer. We've grown our brand on a strong
base of support among that opinion leading group and that really positions us
well as we spread into the wider mass market. The recent retail growth (we just
reached a milestone of 25,000 store fronts worldwide) reflects, I think, the retailers'
recognition of that brand strength. I also have to say that our consistent participation
in events like RetailVision has positioned us well when retailers made the decision
to go after the category they were already well versed in Lexar's brand strength
and differentiated product offerings.
Q:
And Q4 seems likes its set for a robust digital imaging sales. Wouldn't you agree?
A:
Everything we are hearing and seeing from retailers and OEM partners indicates
that this will be a very strong season for digital photography and, consequently,
for digital film. Camera prices are down significantly vs. last year, and the
cameras' features are much stronger at lower price points. Also, last consumer
confidence post 9/11, was very weak. Factory inventories were very lean. When
the category took off in early December nearly everyone was caught without enough
inventory to fill demand. I think you will see retailers planning very carefully
this year to ensure adequate stock and I still think there may be some shortfall
of camera supply at certain hot price points. I have heard some retailers predicting
sales nearly twice as strong as last Christmas!
Q:
What are your biggest challenges and opportunities?
A:
This is still an evolving category, and memory form factors are still changing.
It is important for Lexar to stay ahead of, and as often as possible, lead these
changes. lexar takes pride in being a full line supplier to our retail partners
and we will continue being a full line supplier going forward. Lexar has over
40 patents and protecting our IP is very important and a responsibility we take
very seriously. With a category that is growing this fast there are going to be
challenges from companies who will try to grab some of this market by ignoring
our IP rights. Unlike other media categories such as optical disks, there are
only a few companies who have the IP rights and technology to manufacture and
sell these products.
Opportunities for Lexar
come in expanding our technology into new product areas like our new JumpDrive.
We've always had USB connectivity built right into our CF cards and this capability
allows us to field a real winner in the removable flash media category. This category
if products could easily displace the floppy disk for moving data from one computer
to another...all you need is a USB port and you have a easy to use, removable
64 or 128MB drive! When you consider the installed base of USB ports out there
the potential market is huge!
Q:
What would you like to see more of from the retail channel to increase sales and
profits for everyone?
A:
Go back to the basics...the "four P's"
Product: Cover the
major form factors and capacities to make sure you are communicating a strong
selling story at the point of sale. Don't forget the "upsell opportunities"
in the higher end "premium memory, or speed rated" subcategories. The
right mix here will maximize your profit selling opportunities.
Price: The category
is not as price sensitive as one might think. Prices have been very stable all
year and sales are up dramatically. The retailer should not forget that memory
is an "attach" sale more than a "destination" sale. So when
the retailer considers the "role" that digital media plays in his product
mix he should not assume that a hot price point in an ad will cause memory to
fulfill " traffic builder" role. Cards move when hardware moves...price
point is secondary to convenience in the consumer's decision hierarchy.
Promotion: Tie the
cards to the hardware whenever possible and get your attach rate up above two
cards per camera! Use employee training, attach incentives and finally ...[Doug
Kellam] Also, educate your store sales personnel about attach rate, capacity needs
and speed--the store sale is "where the rubber hits the road" in this
category. Placement: Digital film is film...place it near the cameras and make
sure that in a self serve situation the consumer can't "forget the film."
We furnish, for example, small tags that attach to the display cameras and remind
the consumer what form factor he should buy ...we also furnish POP that clearly
explains the number of shots a particular megapixel camera will deliver at different
quality levels. Retailers need to pay close attention to the product mix this
season among the six major flash memory formats. Having a partner like Lexar will
ensure that they are connected to a supplier who has many years of retail experience,
experience in the category and superior technology. Retailers should make sure
that they have invested in adequate training for the floor staff as well. This
is critical as this category is not yet a full self serve category...consumers
have many questions and each question is an opportunity for the retailer to secure
the loyalty of that consumer for a long time...a positive first time experience
to a new digital photographer is critical to success.
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NEWS
News Update: RetailVision,
Fall 2002
Hundreds of retail buyers
and technology vendors will once again descend upon the Century Plaza Hotel in
Beverly Hills, California on September 10-13, 2002 to do business. We are proud
and excited about all of the people attending but there are some impressive new
names. For the most updated, confirmed list can be found at http://www.retailvision.com.
As far as the actual show goes we have some great events planned; Of course there
is the "Best of RetailVision Awards." That's right, once again the RetailVision
team has come up with a new, creative way to deliver the industry's most prestigious
awards. This Fall will feature "Who's Making a Killing at Retail?" Clearly
a takeoff of the "murder mystery parties" where attendees find out who dunnit
AND who won it. Then there is the traditional Ingram Micro Party. This
year is expected to be a particularly Shagadelic affair. Rumors
abound of a potential Austin Powers appearance - Who knows? It's no mystery that
Broderbund is a retail powerhouse - They will be entertaining the
participants at RetailVision as sponsoring cocktail reception, which will proceed
the "Who's Making a Killing in Retail?" Awards Celebration. Expect to hear a lot
of buzz around Maxell this Fall. As Master Sponsor of Tuesday night's Welcome
Reception/Casino Night, sponsor of the retailer newspaper delivery each morning
and a significant boardroom presence, Maxell is pulling out all the stops this
fall for a major retail initiative. Once again, Palm has gathered its partners
to showcase the latest and greatest accessories, peripherals and software designed
for the Palm platform. Look for some new faces (and new products) this fall from
some exciting Palm Partners. And there is also word on the street that Imation
has a big story to tell at RetailVision . They will be doing a Channel Announcement
in order to reach ALL the buying executives in their category(s). Finally, at
least for now, America Online will be hosting the new Message Center at
RetailVision Fall 2002. The Message Center will be available before, during and
after the event so that participants can communicate, schedule meetings and follow
up.
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NEWS
Retail Digest
CDW announced that its Board
of Directors has authorized a new share repurchase program of up to 2.5 million
shares of Company stock. This newly authorized repurchase amount is in addition
to the remaining 316,624 shares available under CDW's previously announced repurchase
program, bringing the total shares available for repurchase to 2.8 million. These
purchases may be made from time to time in both open market and private transactions,
as conditions merit. The new repurchase program is expected to remain effective
through July 2004, unless earlier terminated by the Board. The previously announced
program was approved by the Board in January 2001 for the repurchase of up to
5 million shares of Company stock through the end of January 2003. Through July
29, 2002, the Company had repurchased a total of 4,683,376 shares at a total cost
of $190,752,876 (an average share price of approximately $40.73 per share). "This
increased authorization reflects the confidence held by our Board and our management
in CDW's successful operating model and ongoing business prospects," said John
A. Edwardson, CDW's chairman and chief executive officer. In addition, CDW announced
that Susan D. Wellington was elected to the Company's Board of Directors at a
Board meeting on July 25, 2002. Wellington most recently served as president -
U.S. Beverages of The Quaker Oats Company, a division of PepsiCo, where she accelerated
revenue growth significantly over four years and helped lead Quaker's efforts
to merge with Pepsi. Previously, she held several marketing positions in the Gatorade
business at Quaker, including vice president marketing - US Gatorade. She led
several initiatives including the launch of the successful "Is It in You?" campaign.
Insight said its second-quarter
profit rose 10 percent from a year ago as strong North American sales offset a
decline in its UK operations. The Tempe, Arizona, company posted net income of
$13.1 million, or 28 cents a share, compared with $11.9 million, or 28 cents,
in the year-earlier quarter. Analysts polled by research firm Thomson First Call
targeted, on average, 27 cents a share. Net sales climbed 46 percent to $737.1
million from $504.8 million last year. Insight said it sees third-quarter earnings
between 23 cents and 29 cents a share before restructuring charges related to
its UK operations, with revenues in the range of $840 million and $900 million.
Separately, the law offices
of Charles J. Piven, P.A. today announced that a securities class action has been
commenced on behalf of shareholders who acquired Insight Enterprises, Inc. securities
between April 26, 2002 and July 17, 2002, inclusive (the "Class Period").
The case is pending in the United States District Court for the District of Arizona,
against defendants Insight, Eric J. Crown, Timothy A. Crown and Stanley Laybourne.
The action charges that defendants violated federal securities laws by issuing
a series of materially false and misleading statements to the market throughout
the Class Period which statements had the effect of artificially inflating the
market price of the Company's securities. No class has yet been certified in the
above action. Until a class is certified, you are not represented by counsel unless
you retain one. If you are a member of the Class, you may move the court no later
than September 27, 2002 to serve as a lead plaintiff for the Class. In order to
serve as a lead plaintiff, you must meet certain legal requirements.
Online Retailers Show Strong
Sales
A survey of online retailers indicated a strong sales increase last
year over the prior year and healthy outlook for 2002.. Fifty-six percent reported
profitable operations last year, up from 43% in 2000. The leading category was
travel, with $20 billion in revenue last year, up 18% from $14.1 billion in 2000.
Auto was next at $9 billion, up 89.5% from $5.4 billion. Computers followed at
$7.5 billion, up 5% from $5.9 billion. The survey proclaims 2002 to be a milestone
year for online retail with revenue expected to jump 41% to $72.1 billion from
$51.3 billion last year. The EBIT (Earnings Before Interest and Taxes) margin
will approach zero, meaning online retailing will reach the break-even point.
In the past, retailers suffered losses due to high costs per order and customer
acquisition, but the survey shows them dropping, with cost per order down to $12
last year from $20 in 2000 and cost per acquisition at $14 last year, down from
$29 in 2000. shows that online retailers spent 63% of their marketing dollars
online last year compared with only 38% in 1999. They spent 17% on portals, 17%
on sponsorships, 8% on email, 7% on search, 7% on affiliates and 3% on banners.
The leading offline spend was 18% on catalogs. The survey also shows that multi-channel
retailers are showing the most growth. They commanded 67% of the market share
last year, compared with 54% in 2000. Multi-channel customers spend 72% more per
year than single channel shoppers. The study also finds the customer base maturing,
with 53% of the revenue from repeat shoppers, compared with 40% in 2000. The conversion
rate of visits into orders increased to 3.1% last year from 2.2% in 2000. The
only downside of the study is that the cost of fulfilling orders and customer
service has grown slightly. Fourteen percent of revenue went to fulfillment last
year compared with 12% in 2000. The cost of customer service remained stagnant
at 2.5% of revenue for the past two years. Online retailers need to improve these
numbers to achieve even greater success this year. The survey, which was performed
by the Boston Consulting Group for Shop.org, was based on data from
109 online retailers in a variety of categories.
Leading market information
provider NPDTechworld reported said sales of retail computer software achieved
healthy gains in the first half of 2002 compared with the first half of 2001,
with significant revenue growth in business and games categories. Sales approached
the $3 billion mark, improving five percent when compared with the same period
in 2001. "The first half of the calendar year is typically a slower period
for retail software sales," said Steve Koenig, senior software analyst, NPDTechworld.
"Advancing revenues for the retail software market during this period is
a sign of health and suggests further dollar expansion in the months ahead."
Strong sales of operating systems and virus detection titles helped cultivate
business software revenues over the past six months. Retail revenues in the business
software category eclipsed the $1.5 billion level, improving by nine percent during
the first half of 2002. Retail revenues from the sale of operating systems, including
Microsoft's Windows XP and Apple's OS X, increased 40 percent during the first
half of 2002. Dollar sales of virus detection software titles through retail were
70 percent higher during the first six months of 2002. Retail dollar sales of
PC games climbed past the $600 million level for the first time in the first half
of 2002, beating 2001's same period results by $20 million. Expansion packs for
existing games - a feature unique to the PC platform - continue to help drive
demand in the PC game arena. Koenig noted, "Growing revenues for PC games
demonstrate consumers are still buying games for their PCs."
Quarterly sales increased
5.8% to $11.35 billion in the June quarter from $10.73 in the March quarter, the
Semiconductor Industry Association reported. "The semiconductor industry
is continuing the recovery that started late last year and we are encouraged by
the progress we have made pulling out of the 2001 downturn," said SIA president,
George Scalise. He added, "While computer and computer-related sector demand
is lagging, wireless and consumer sectors continue to strengthen. These two leading
sectors are stimulating strong sales in Flash, digital signal processors, application
specific products, discretes and analog, all of which increased by double digits
rates in the June quarter." This month, strong growth in the digital consumer
sector led the sales increase in Japan, while the Asia/Pacific markets continue
to benefit from outsourcing for board level and box manufacturing, which is especially
strong in China. Sales in the Americas were impacted by the slowness of the recovery
in the PC markets, while the shake out and restructuring of the telecom markets,
in addition to a slow PC market, has inevitability had a short term effect on
revenues in Europe. In June, the SIA released its mid-year market forecast providing
an overview of an industry-wide recovery that is currently under way. Sales in
2002 are still expected to result in approximately 3% growth from 2001, and the
SIA continues to expect the growth rate to accelerate to 23.2 percent in 2003
and 20.9 percent in 2004 with wireless and digital consumer products leading the
growth of sales.
EchoStar Communications
signed an alliance with Wal-Mart stores for the distribution and marketing of
DISH Network satellite TV receivers in 1,900 Wal-Mart stores nationwide. Wal-Mart
will carry RCA-branded satellite TV receivers manufactured by Thomson multimedia.
Installation of the dish antennas will be performed by DISH Network's national
installation network.
e.Digital said that CompUSA,
America's Largest Computer Superstore, is the first retailer to carry e.Digital's
new Odyssey 100 and Odyssey 200 MP3 players. The Odyssey 100 and 200 are Mac and
PC compatible, easy to use, loaded with features, and economically priced. "We're
delighted to have CompUSA add more of our products to their digital audio selection,"
said Tom Boksa, vice president of consumer electronics for e.Digital, "They
now carry both flash-based and hard disk products from our MP3 product lines.
The Odyssey players, which have already shipped to CompUSA and will be available
in the next few weeks, join our Treo 15 personal digital jukebox line already
available at CompUSA stores nationwide. Our brand-new Odyssey products are versatile
and economical, with a simple-to-use Odyssey Manager program for both PCs and
Macs. We expect CompUSA customers to be very enthusiastic about the new Odyssey
line."
Beyond.com reported
that its sale of substantially all of the assets and customer contracts related
to the company's Government Systems Group to Softchoice Corporation has been completed.
Softchoice did not assume liabilities of Beyond.com other than the obligations
under the Beyond.com Government Systems Group customer contracts. Beyond.com expects
that the total sale proceeds of this transaction, together with the proceeds of
the previously announced sale of its eStore assets to Digital River which was
completed in March 2002 and the proceeds of liquidation of its remaining office
and technology assets, will be insufficient to cover all of Beyond.com's liabilities
and that, therefore, Beyond.com's stockholders will not receive any distribution
upon completion of the bankruptcy proceedings. Softchoice helps businesses and
organizations of all sizes research, buy and manage their software resources.
Softchoice is a single source for a wide selection of industry leading software
brands including Microsoft, Adobe and Symantec. This is a player to watch. See:
Softchoice at www.softchoice.com.
Staples signed a definitive
agreement to purchase Medical Arts Press for $385 million in an all cash transaction.
"Expanding Staples' offering in vertical markets will build our relationships
with new and existing customers, growing our industry-leading delivery business,"
said Ron Sargent, Staples President and Chief Executive Officer. "The acquisition
of Medical Arts Press builds on our expertise serving key industries including
the medical profession, the largest vertical market in the US" Based in Minneapolis,
Medical Arts Press recorded approximately $168 million in revenues in 2001. Founded
in 1950, the company is a leading direct marketer of specialized printed office
products and practice-related supplies to healthcare practices and currently serves
more than 300,000 customers. It also operates SmileMakers, the largest direct
marketer of children's giveaway items catering to medical, dental and educational
markets, and Hayes Marketing, Inc., (HMI), a direct marketer and manufacturer
of marketing-related products to chiropractors, dentists and eye care professionals.
"Joining the Staples' family will make it easier for our customers to obtain
everything they need to run their practices," said Steven Wexler, Chief Executive
Officer of Medical Arts Press.
Overstock.com, a leading
closeout retailer, reported gross merchandise sales of $26.1 million, a 102% increase
over the $12.9 million recorded in the same period a year ago and up 22% from
Q1 2002. Gross merchandise sales represents the gross sales price of goods sold
by the company, which varies from GAAP revenue. GAAP revenue was $14.4 million,
a 94% increase over the $7.4 million recorded in the same period a year ago and
up 19% from Q1 2002. GAAP gross profit was $2.5 million, a 240% increase over
the $749,000 recorded in the same period a year ago and up 23% from Q1 2002. GAAP
gross margins for the quarter improved to 18% compared to 10% for the same period
last year and 17% during the first quarter of 2002. Loss from operations, excluding
amortization of stock-based compensation, for the second quarter was $959,000
or $0.08 loss per share, compared to $3.9 million or $0.35 loss per share a year
earlier. GAAP net loss for the second quarter was $2.4 million or $0.20 loss per
share compared to $3.8 million or $0.35 loss per share, a year earlier. Patrick
M. Byrne, CEO of Overstock.com stated, "First, I welcome our new shareholders
and to them commit this: I intend to set the gold standard in communicating our
results (good and bad) transparently and honestly, while striving to enable you
to understand the business you bought. The second quarter was marked by rapid
revenue acceleration and improving operating metrics. These results reflect operating
discipline, a solid infrastructure, and a dedicated team. In addition, we raised
$28 million in an IPO conducted in a hostile business environment. I am satisfied
with this quarter's results, but see opportunities to improve."
Merchandise Support, Inc.
(MSI) was selected by Eastman Kodak to create and implement a faster method of
communication between Kodak's Merchandising Management team and MSI's field representatives.
After testing a variety of solutions, MSI has developed "OnTheSpot",
a real-time, wireless reporting system utilizing a handheld device that provides
the fastest in-store reporting capability in the industry. This innovative response
to the imaging leader's request is the next step in MSI's solution to deliver
premium retail channel services. Designed as an instantaneous two-way communication
tool, the real-time system allows immediate feedback of time sensitive retail
information. The traditional reporting method took up to 24 hours to input and
another 24 hours to receive and implement a response - resulting in a 48 hour
turnaround to solve issues that arose in the field. MSI's creative handheld solution
enables field representatives to report directly from the retail store allowing
information to be captured instantly. Once captured, the manufacturer can review
and respond to issues, within minutes if required. "In order for manufacturers
to maximize their presence in retail, it is imperative that they are provided
with "on the spot" feed back from the field," said Laura Rojas,
MSI's Director of Marketing. This complete solution gives MSI the ability to rapidly
mobilize and deliver retail information nationwide. Currently in its second quarter
of successful execution, the program also allows national issues to be discussed
and addressed among our field representative team using the handheld device's
e-mail system. With an innovative approach to capturing channel information, MSI
continues to meet the needs of our clients and remains at the forefront of superior
retail channel execution. "MSI's ability to provide store level reporting
using a wireless mobile handheld device has allowed us to request and receive
information literally within the same day," said Terre Laske, Kodak's Merchandising
Manager.
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NEWS
Computers are Top Items
on Back-To-School Shopping Lists
Seventy-three percent of
Americans consider home computers to be an important back-to-school item for schoolchildren,
with half rating access to home computers "very important," according
to a national survey released today by the Consumer Electronics Association (CEA).
Home computers ranked just behind traditional school supplies, such as pens and
notebooks, and ahead of new clothes and shoes in terms of importance, signaling
the growing emphasis Americans are placing on the role of computers in education.
Nearly nine out of ten respondents believed traditional school supplies were important,
while only 53 percent thought new clothes and shoes were important purchases.
The survey was conducted via telephone to a random sample of 1,000 US adults during
July 2002, and it has a margin of error of +/- 3.1 percent for aggregate results.
"These survey results indicate that home computers have certainly become
a back-to-school necessity," said Gary Shapiro, president and CEO of CEA.
"Nearly three out of four Americans believe it is important for students
to have a computer when they return to school in the fall."
The survey also found that
while most respondents felt that school supplies and reference books were affordable
(88 percent), less than one-third (31 percent) felt that computers were an affordable
item for families with schoolchildren. Only 40 percent believed new clothes and
shoes were affordable. The CEA survey findings coincide with the upcoming "sales
tax holidays," or temporary sales tax exemptions, for back-to-school items
that are taking place in four states during the first weekend in August this year.
For the first time ever, four states - Georgia, North Carolina, South Carolina
and West Virginia - will allow consumers to purchase tax-free computer products,
school supplies and clothing during August 2 - 4. The CEA survey found that more
than half of respondents (51 percent) would be more likely to purchase a computer
during a sales tax holiday period. Between 50 and 60 percent of respondents also
said they would be more likely to purchase traditional school supplies, as well
as clothing and shoes, during a sales tax holiday. Additional information about
this initiative can be found on the CEA website at www.ce.org/taxholiday.
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SELLING
AT RETAIL
The ROI Imperative
By Mark Dean, BDS
Marketing
Chapter 2 from "The BDS
Guide to Point of Contact Marketing"
Senior-level sales and marketing
executives share a common bond: virtually all of them are experiencing intense
(and growing) pressure to justify their marketing investments.
"My CEO is looking
long and hard at every proposed expense," says Jonathan Harris, Vice President
of Sales for the Connected Home Division of SONICblue Inc. "Vague,
unquantifiable results just won't cut it. I not only have to show how a campaign
will achieve department or company goals; I have to explain, in detail, how the
campaign's effectiveness will be measured."
BDS Marketing is typically
invited into a company when management recognizes a gap or weakness in its retail
strategy. For example, they may seek a stronger and more visible presence on the
retail floor, or need help educating consumers about a new technology. They may
want to train sales associates on how to qualify consumers and close sales. Or
they might need to counter a competitor that is gaining market share.
It is not uncommon for companies
to immediately respond to such challenges with a strictly tactical approach. They
might decide to expand their merchandising program, or to arrange for a certain
number of product demonstrations at tier-one retailers. They then send out an
RFP in hopes of identifying the least expensive way to implement their plan.
This approach can be effective,
especially if the other elements of the marketing campaign are on target. And
while it may be unavoidable due to budgetary constraints, the results often fall
far short of what could be achieved. Why? Because many executives underestimate
the benefits and potential return on investment of a strategically developed,
professionally executed Point of Contact (POC) Marketing campaign. Such a program
can enhance brand identity, significantly improve relations with retailers, expand
"share of mind" among retail staff and measurably increase sell-through.
Developing an effective
POC Marketing program begins with a carefully devised process.
Assessing the Situation
The first step is to gain
a thorough understanding of your overall situation, including the competitive
environment. While you may already have a solid grasp of your unique situation,
it's useful to take a fresh look and re-evaluate certain assumptions. Seek answers
to an array of questions, including:
- What does management consider its top priorities? What are the company's primary
sales and marketing goals? What is the go-to-market approach? What are the most
significant challenges and opportunities?
- Which products offer the greatest potential for revenue growth, and which
provide the most attractive margins? What are the focus products? Where is the
product in its lifecyle (Introductory, Growth, Maturity or Decline)? Are there
complementary products that could enhance the user experience -- while generating
additional revenue for the company and its retailers?
- Who are your primary competitors? What are their strengths and weaknesses?
How are they and their products perceived by retailers or consumers (especially
in comparison to you and your products)?
- What is the current brand identity? How is that identity being communicated
to retailers and consumers? Is a consistent message or identity being delivered?
- Who are the consumers being targeted? Are there demographic or psychographic
factors influencing product sales? Do various audience segments have specific
needs or interests?
- Which retailers will be involved with the program? What are their needs and
requirements? What are their perceptions, challenges and objectives? Will they
support an aggressive campaign?
Define Program Goals
& Objectives
Your next step is to clearly
define the program's goals and objectives. Regardless of whether your program
is being implemented by an in-house team or an external agency, it is critical
that it be measured against specific pre-set goals. Obviously, the determination
of such goals depends on the company's unique situation and objectives. Some are
relatively tactical, such as ensuring "demo readiness," or retailer compliance.
Following are examples of
goals BDS is often asked to achieve:
- Increase consumer awareness and understanding of specific products and technologies,
as measured by surveys and other evaluative techniques;
- Enhance awareness and understanding of retail sales associates (RSAs);
- Increase product recommendations by RSAs;
- Increase sell-through of specific products or product lines;
- Expand sales of ancillary products; and
- Reduce product returns.
When setting goals, acknowledge
that factors beyond the control of the POC Marketing team, such as inventory shortfalls
or competitor pricing strategies, can influence whether they are achieved. (In
a later article we'll discuss the benefits of gathering field intelligence on
a real-time basis to enable quick adaptation to changing conditions.)
After measurable goals have
been defined, agree on how the campaign will be tracked and evaluated. There are
a variety of possible evaluation tactics, ranging from consumer surveys and mystery
shopping analysis to specific sales performance data. Regardless of the approach,
sharing benchmark data with the POC Marketing team is a must if you want a fair
evaluation of the program's effectiveness.
Determining Strategies
& Tactics
Your next step is to determine
which strategies and tactics will most likely accomplish program goals. There
are a myriad of strategies and tactics to be used, alone or combined in a carefully
orchestrated blend. Following are among the tactics typically included in POC
Marketing programs developed by BDS:
| Retail Training |
Intelligence Gathering |
| In-store Sales Assistance |
Consumer or Trade
Promotions |
| Demonstrations |
Account-specific
Marketing |
| Merchandising /
Detailing |
Field / Event Marketing |
Your plan should be customized
to address the unique situation facing your company. "Off-the-shelf"
programs can be cost-effective, especially if you are limited to a tactical one-off
campaign. But they rarely achieve the impact of a long-term program tailored to
your situation.
You also should build a
specific coverage model for each campaign. Unlike some companies, BDS avoids standardized
coverage models and instead develops a unique model for each client and campaign.
Building a coverage model is both an art and a science, balancing the need for
reach and frequency. There are no hard and fast guidelines suitable for every
program.
This leads to an important
point: the need to continually evaluate both the overall marketing environment
and your particular program to ensure the campaign is achieving the goals you've
specified. Yet evaluation is not enough; you also must be willing to adapt and
change when necessary. While developing a solid foundation is an essential first
step to a successful POC Marketing program, being willing to shift tactics or
strategy in response to rapidly evolving conditions is equally important.
Mark Dean is founder
and president of BDS Marketing, one of the nation's leading sales and marketing
service firms. Founded in 1984 as a field marketing agency, BDS has since helped
pioneer the field of Point of Contact Marketing and today delivers measurable
results for clients such as AT&T Broadband, Motorola, Philips Electronics,
Xerox, Sharp Electronics and Canon. Contact: (949) 472-6700, ext. 1232, or mark.dean@bdsmarketing.com.
This article is the second
in a series entitled "A Road Map to Sell-Through: The BDS Guide to Point
of Contact Marketing."
Previous Articles
Article
1: Driving Sales While Building Brands
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RESEARCH
Case
Study: Digital Cameras Give a Portrait of the 'Digitally Savvy' Consumer
By Richard Trinkner,
GartnerG2
Issue/Solution
Since 1999, Americans
adopted digital cameras more quickly than most other technologies because of clear
accelerators. Though other digital products have been widely adopted, digital
cameras show ordinary consumers as "digitally savvy."
Situation
- US household adoption of digital cameras more than tripled since 2000, rising
from 5.2% in February 2000 to 16.2% in June 2002.
- Adoption has been faster than most other technologies through three stages:
niche, early adopter and popular.
- Digital cameras played a quite different role in the lives of early experimental
adopters than for initial mainstream adopters.
Discoveries
- Adoption exploded when product and price changes caused consumers to view
digital as a cost-saving replacement for film.
- Consumers are on the cusp of a potentially major change in how they use technology
products to relate to their world.
- Adoption rose as the digital camera product pyramid grew in both height and
width.
Recommendations
- Position your digital product or service as a cost-saver, in addition to its
other benefits.
- Market digital products and services to owners of digital cameras.
Dig
Deeper
- Related Research from GartnerG2
- Outside Sources
- Methodology
Situation
For marketers of all consumer
products and services, the lesson of today's sudden digital camera adoption is
that consumers are on the cusp of changing how they use technology products to
relate to their world.
Digital technologies replace
analog technologies to deliver greater personal control over content and flexibility
of use. Many digital products-DVD players, personal video recorders, digital video
cameras and game consoles, for example-do not require consumers to understand
the digital nature of the technology. Others-like digital cameras, PCs, PDAs,
MP3 players and e-book readers-require some skill on the consumer's part to use
them fully.
The PC was the first to
require some sophistication on the user's part, and the first to teach consumers
to interact with digital content. Word processors taught the flexibility of digital
text, and e-mail demonstrated how digital content can be transmitted. This "digital
savvy" has spread among mainstream consumers beyond computers, as the uptake
of digital camera shows. An early segment of mainstream consumers feels so comfortable
downloading, e-mailing, storing, editing and printing images that they now consider
digital cameras a convenient alternative to film cameras, despite the technical
complexities of their use.
Before 1999, digital cameras
appealed to a niche market only. By late 2000, they had reached the early adopter
market. In 2001, the "popular" market-the initial mainstream consumer-was
buying, and the digital camera product pyramid developed more fully. This case
study examines the accelerators that contributed to that growth:
- What catapulted the growth of digital camera popularity?
- Who are the adopters, and why have digital cameras captured their desire in
far greater volumes, while MP3 players, PDAs and e-book readers remain niche products
with lower penetration rates?
- What factors have impelled these consumers to switch to digital technology,
and what does this switch imply for consumer marketers?
Product evolution: From
niche to necessity
Digital cameras have existed since the 1970s, albeit only as expensive products
suited to professional photography and specialized businesses. Consumer adoption
of digital cameras has been sudden, rising from 5.2% of American households in
2000, to 16.2% by June 2002 (see Figure 1).
Traditional cameras create
images by exposing film; digital cameras contain sensor plates that convert images
to computer graphic files, which are then stored in tiny reusable memory cards.
Digital photos can be displayed immediately without processing, and printed using
a home PC and a color printer. Of critical importance is the reliance on a variety
of digital products. Photos can be downloaded to a printer or PC, edited by digital
image software, shared with friends via e-mail or the Web, and deleted from the
camera's memory. This interaction with numerous other digital products defines
GartnerG2's "digitally savvy" consumer.
But the product still isn't
perfect. Photos printed at home are generally inferior to traditional photos,
and printing photos is challenging for some. For advanced photographers, moderately
priced units are not as flexible as comparably priced film cameras, lacking interchangeable
lenses, advanced aperture programming and adjustable depth of field. But for software-savvy
photographers, the digital format creates unique artistic opportunities.
Figure 1: Digital camera
adoption, by household type and income

Note: "Retired" signifies that the head of household has retired.
"Active" signifies that the household has no children and the respondent is not
retired. "Family" signifies that the
household has children below the age of 18 living at home. Source: GartnerG2,
surveys conducted February 2000, June 2001 and June 2002.
Niche adopters and their
catalysts
Before 1999, fewer than 5% of households owned digital cameras. The few that did
generally had unique or professional needs for digital images. Because of their
high cost and technical limitations, digital cameras were not considered replacements
for film cameras. Their image resolution was suitable for online display but not
for photo-quality prints. Supplementary products did not suit graphics, e-mail
was only a recent skill for most consumers, home printers could not produce quality
photos, and few home PCs were fast enough to edit photos easily. Memory cards
were expensive, severely limiting picture storage. Yet the technology was adequate
for users with niche needs: Web designers, graphic artists, professional photographers
and wealthy gadget lovers.
- Consumer behavior created a need, solved by digital cameras. Windows,
the Macintosh and the Internet brought graphical computing to consumers in the
mid-1990s. A few experimenters created, edited and shared digital images. Digital
cameras could not rival film cameras, but were a solution to a different problem.
Early users wanted images in digital format, and digital cameras were easier and
faster than scanning traditional photos. Users didn't simply want a photo; they
wanted an easy way to obtain a digital photo.
- Professional needs required digital images. Graphical computing created
new jobs and changed old ones. Designers created images for digital end use that
would never become hard copy. Photographers supplied digital photographs. Sales
staff needed product images for digital presentations. HR directors needed images
of personnel for intranet pages. For high-end use, scanning film images remained
the best solution, but for ordinary use, digital cameras were simpler and faster.
The demand prodded manufacturers to improve the product at lower prices, which
then made it more attractive to consumers.
- Consumer PC and Internet adoption fueled demand. The shift from text-based
to graphic technologies encouraged a few early Internet consumers to experiment
with personal Web pages and digital imaging. This behavior was accelerated by
fast, graphically adept PCs and fast, high-color-depth video boards that made
home digital photo manipulation possible.
Early adopters and their
catalysts
In 1999, digital camera use across most age groups was between 3% and 5%. Users
fit the standard profile of early "boy toy" technology adopters: They
tended to be wealthy and male, though many of the "boys" were in their
middle years. Wealth was the strongest correlation. Adoption rate among households
earning more than $75,000 was three times that of households earning $15,000 to
$29,999. There was relatively equal penetration across age groups, with very slight
leadership from those aged 18-to-24 and 45-to-54.
These early converts were no longer niche adopters who needed digital photos for
professional or personal needs. Instead, they were persuaded by a shift in digital
camera technology. For niche adopters, digital cameras were a means for digital
output; for early adopters, digital cameras were an end in themselves, just for
taking ordinary snapshots.
- Digital camera technology evolved to rival film technology. The accelerator
at this stage was the technology improvement-creating high-quality photos-that
positioned digital cameras as a true alternative to film cameras. The digital
nature of the image was now the means to an end, not the end itself .
- Prices fell modestly. In 1999, the average price for a digital camera
was in the $500 range, still high for most households. Adoption among wealthier
households, which were also more likely to own PCs, color printers and have Internet
access, remained higher than among less-affluent households. For most of these
households, digital cameras probably augmented, rather than replaced, traditional
photography. Memory card prices stayed high, limiting the number of photos that
most users could store on their cameras.
- Supplementary products enabled. By 1999, color ink-jet printers could
produce near-photo-quality prints, especially on the new glossy photo paper. Digital
photo finishing services, such as Ofoto, printed photos from consumers' digital
files.
- Consumers became adept at using e-mail. By the late 1990s, multimedia
PCs and e-mail permeated consumer life. File attachments flourished with faster
Internet connections, 56K modems and multimedia PCs. Consumers shared files more
readily and digital photography became a social activity.
'Popular' adoption and
its catalysts
By June 2002, 16% of US households owned a digital camera, reaching the stage
GartnerG2 terms "popular"-progression beyond niche users and wealthy
males to a cross-section of society. Penetration was still highest among the wealthy-nearly
30% of owners had household income above $70,000-but rose dramatically across
all income and age brackets between 2000 and 2002. The three catalysts were:
- Camera prices fell sharply. In 2002, digital cameras for children sell
for $50. Full-featured cameras cost less than $300. Once-expensive features like
optical zoom and on-device image displays are standard on all but the most basic
models. At an increasingly affordable price, consumers no longer need to trade
photo quality for digital quality.
- Memory card prices fell dramatically. Memory card prices fell dramatically
in the wake of a market glut, competition among manufacturers and cheaper component
memory chips. The price for a Kingston 128MB card, for example, fell more than
80% in 18 months, from $300 in October 2000 to only $51 in May 2002. A chief obstacle
that limited photo storage had fallen. Today, a modest memory purchase lets users
store hundreds of photos.
- Digital cameras are perceived cost-savers. Today's digital camera owners
often cite cost-savings as a chief driver for adoption. This perception is fueled
by several factors: the lower cost of cameras, memory and color printers; consumers'
increased ability to process digital images at home; and consumers' ability to
print only the best photos and delete unwanted ones. This perception is open to
question, however, given the many costs involved, such as glossy ink-jet paper,
ink-jet cartridges, camera, computer, printer and the time required to process
the photos. But for users who print only their best photos, the costs are lower.
- Supplementary products are easier to use. While consumers were becoming
more adept with digital technology, manufacturers were making products easier
to use. Using a computer to print photos is no longer a challenge. Color printers
now feature USB ports, memory card readers and LCD preview screens to help users
print images directly from cameras. New services print consumers' digital images.
Other services maintain family Web sites for consumers. Home broadband Internet
connections make it easier to e-mail photos.
- Families take more pictures. Since 2000, families have taken up digital
photography more quickly than households without children. The greatest gain came
from households with children, between 2000 and 2001. Also, parents are likely
to use digital cameras in public-birthday parties, soccer fields, school events,
etc.-where their use is advertised. E-mailing photos to grandparents, aunts and
uncles, and siblings increases both the need and the social networking effect
of digital cameras.
- Digital camera use has become a social event. Recent technical changes
have made it easier to share personal photographs quickly, widely and inexpensively.
First, after taking a picture, users typically show it to friends on the camera
itself. (The inclusion of this feature in low-end cameras coincides with the adoption
boom.) Second, they share photos by e-mail or the Web. Both activities create
the immediacy of shared experience-satisfying a basic human need. Notably, users
share photos with people who are likely to buy a digital camera-family members
or friends of similar demographics and interests.
Discoveries
Adoption of digital cameras
is different
Why have digital cameras entered the mainstream, while similar digital products
like PDAs, MP3 players and e-book readers remain niche products? Why are consumers
replacing film cameras with digital cameras, but not replacing books with e-book
readers?
It's not a simple love of
digital things. While digitization per se may be compelling to gadget lovers,
to most consumers it's just a means to an end. The difference lies in the results
and end experience.
- Perceived cost-saving. Although other digital products promise freedoms
or improved ways of doing something, digital cameras also offer the perception
of cost-savings. MP3 players once offered cost-savings when Napster let users
download free music (and savvy users can still find free music), but now they
compete with older technologies on features alone. Some cheap PDAs offer apparent
savings on the cost of paper agenda refills, but it would take years to realize
the savings. Where adoption of other technologies requires consumers to pay for
the increased freedoms or abilities, digital cameras promise greater freedom at
a lower price.
- Photography is a widespread pursuit. Photography appeals to virtually
everyone, regardless of life stage, education or profession. This is not the case
with PDAs or MP3 players. In addition, the potential user base for digital cameras
heightens the network of adoption effect. A PDA may draw interest at a picnic,
but few onlookers will be persuaded to buy one. A digital camera is more likely
to interest people apt to buy one.
- Consumers create the content. Digital cameras let consumers create
their own content instead of purchasing it. This makes adoption simpler and cheaper,
because consumers don't have to buy both the device and content. And sharing digital
camera content is more personal than sharing the content of other digital devices,
like MP3 songs. Other digital technologies let consumers create content, but their
experience isn't revolutionary. With digital and analog video cameras, for instance,
users can create content that is immediately available. Digital cameras, though,
completely changed the process by which consumers make photos.
- Digital cameras serve the family as much as the individual. While MP3
players and PDAs largely serve the individual, digital cameras can serve a family,
which makes their purchase beneficial to a group rather than one person. This
is true of DVD players, too.
- Digital cameras increase socializing and create a network of adoption effect.
Digital camera use is self-advertising. Although this is the case for any technology
used in public, digital cameras extend this effect more than other devices:
- Users share their photos. All digital camera owners interviewed in a separate
study reported e-mailing photos. This distribution connects photographer and recipients,
turning a digital camera into socializing tool.
- Photos can be shared immediately. Digital cameras bring people together, especially
over the large distances that often separate American friends and families.
- Cost-savings and home printing are often topics of conversation where cameras
are used. Other digital devices serve individuals or are stationary appliances,
which limits how much others see them in use.
Emergence of a digitally
savvy consumer
For consumer marketers, digital camera adoption rates signal an increase in consumers'
skill to interact with digital content. This portends changes in consumer behavior,
new avenues for reaching these consumers and new consumer service expectations.
Most digital technologies
offer new freedoms, such as the ability to adjust, edit, personalize, copy and
share content. Digital photos can be copied with no loss of quality, edited by
software, shared with others on the Internet-they offer an immediacy of experience.
They dramatically increase consumers' control over content, which will likely
spur desire for control over other types of content.
Digital camera owners' tendency
to adopt other digital technologies shows a trend toward using digital alternatives
to analog where there are clear benefits (see Figure 2). More than one-third of
digital camera households have broadband Internet access, which is 2.3 times greater
than of the general population.
The same holds for other digital technologies. Compared to the general population,
digital camera households are:
- Four times more likely to own e-book readers.
- Four times more likely to own MP3 players.
- Over three times more likely to own PDAs.
- Twice as likely to own a DVD player.
Figure 2. Penetration
of other products into digital camera households

Source: GartnerG2. Survey
conducted June 2002, except for e-books, whose data is June 2001
Consumers are also opting
for digital on many other fronts. Although digital products are not always superior
to their analog predecessors, many of the typical benefits of digital data-immediacy,
content malleability and electronic transfer ability-are expected in other experiences.
Even the DVD player, which doesn't require digital savvy to operate, offers some
of these benefits. Users can choose which version of a movie to watch, jump quickly
from scene to scene, and (illegally, with certain software packages) transfer
copies of movie content.
Conversely, consumers who
don't own digital cameras are less likely to own other digital technologies. Indeed,
non-ownership may indicate reluctance to purchase other digital products-at least
at this early mainstream stage.
Reversing the lens of the
statistic shows the percentage of households that have adopted other digital products
as well as digital cameras (see Figure 3). Half of MP3-owning households, 38%
of broadband households and 46% of PDA households own digital cameras. These adopters
of multiple digital technologies-while still a small population-are incorporating
digital into many facets of their lives. If these products can offer the same
perceived cost-savings to consumers, their adoption will likely explode among
the larger population, too.
Figure 3: Digital camera
adoption in households owning other products

Source: GartnerG2, survey
conducted June 2002, except for e-books, whose data is June 2001
Adoption rises with the
product pyramid
No product survives in a vacuum. Each depends on a foundation of other products
and services, and can form the foundation for others. Over time, a product's success
can be measured by the number of other products it supports. For example, digital
cameras began at the top of their pyramid, supporting no other products. Now,
they form the foundation for online photo and Web site services, photo-only printers,
and home photo printing supplies.
Figure 4 shows the digital
camera product pyramid. Products require those that appear below them, and enable
those above them. For example, consumers need PCs, color printers and e-mail to
use digital cameras fully. Likewise, consumers need digital cameras to use online
digital photo services. Digital cameras and broadband are symbiotic-consumers
don't need one to use the other, but the two benefit each other. In the pyramid,
every product increases demand for the others. As Figures 3 and 4 show, adopters
of one technology tend to adopt the others.
Digital camera adoption
rates rose with its product pyramid. Since 1999 consumers could do more with digital
cameras and manufacturers provided more products and services that interact with
digital cameras. The pyramid's growth reflects a maturing market where companies
are offering new products and services based on digital cameras.
Some elements compete directly
against each other, like online photo print services and home printing products,
implying that the pyramid is likely to change quickly, especially at its top layer,
where change most often occurs. The digital camera's role as a foundation product
bodes well for its longevity, as consumers who buy into the entire pyramid will
be less easily convinced to change technologies when a rival appears.
Figure 4. Digital camera
product pyramid

Source: GartnerG2, July
2002
Recommendations
Consumer product and
service marketers
- Position your digital product or service as a cost-saver, in addition to its
other benefits. Although niche consumers chose digital cameras for their digital
output, adoption exploded when mainstream consumers viewed the cameras as cost-savers.
Online bill payment services, for example, have touted convenience and speed over
cost-savings, although they save money for banks, payees and payers. Online customer
relationship management could be positioned as a cost-saver, perhaps by offering
monthly discounts to use online service in lieu of call centers.
- Watch the positioning of other major consumer technology categories closely.
Any switch in positioning for PDAs, MP3 players, personal video recorders, telematics,
etc., as a cost-saver portends a more rapid adoption of that particular technology.
Use it as a guide to build on top of those portions of the product pyramid.
- Market digital products and services to owners of digital cameras. Digital
camera owners are digitally savvy, and more likely to buy similar products. Partner
with manufacturers and providers of other digital products to advertise promotions
or product bundles inside their packaging. Marketers of Internet banking portals,
video on demand or online travel, for instance, will find strong affinity among
digital camera owners.
- Lower your costs by tapping consumers' willingness to use digital alternatives.
Consumers use digital technology to replace analog technology where it suits their
needs, and they are learning the needed skills. Service providers can discount
consumers' monthly bills if they agree to receive statements by e-mail, a current
practice of some long-distance carriers and ISPs.
Retailers
- Display coupons for digital services prominently in your digital camera advertising.
Digital cameras have succeeded partly because of their supplementary products
and services. Make clear how digital cameras play in a larger product pyramid,
that service providers can help print photos from digital images or maintain family
Web sites. Although many discount retailers have in-store services to print digital
photos, most don't advertise this service at the digital camera counter. An informal
sampling of retailers showed only one in seven advertised these services near
their digital cameras. For retailers that use vendors or distributors as category
captains to price and stock digital cameras, consider overriding this model to
cross-sell or bundle items from different categories.
- Tout the cost-savings presented by digital cameras. Discount-retail displays
tout the simplicity, immediacy and social interaction afforded by digital cameras.
Although printing digital photos at home is expensive per-print, users can cut
costs by printing only photos they want rather than developing entire rolls. In
an informal sampling of retailers, only one attendant out of seven could argue
that digital cameras cut costs if customers select the photos to print. Mass,
club and competitive-price retailers should train staff to explain this positioning.
Higher-end retailers should continue to focus on product features, but be able
to explain how digital cameras can cut costs to persuade consumers to buy.
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RESEARCH
Microsoft
Palladium Could Boost Online Commerce
By Gartner G2
Analyst
Event
When news of Microsoft’s new Palladium security initiative came to light in the
1 July 2002 issue of Newsweek magazine, Microsoft contacted Gartner to discuss
the development effort.
GartnerG2
Analysis
Palladium is the name of the new secure operating environment Microsoft is developing
to run alongside but outside the normal Windows environment. Though not expected
to be released for a few years, Microsoft is positioning Palladium as a valuable
addition that will extend the value of the PC for companies wanting to conduct
secure transactions as well as for consumers who want control over the use of
their personal information.
Palladium will reside side-by-side
with Windows and employ a combination of software and hardware to ensure an environment
inherently more secure than a software-only solution can offer. With Palladium,
says Microsoft, businesses can feel assured that the content they provide will
be delivered based on the business
rules they determine.
- Media industry companies, for example, could deliver digital content such
as music or movies but prevent consumers from copying and sharing the content
with others.
- Likewise, healthcare or financial services organizations could transmit sensitive
information to specific recipients, confident that the information would not be
retransmitted to unauthorized parties.
- Consumers will be able to release only the personal information they are willing
to share and keep it under their control.
Currently, information gathered
by cookies, Web bugs and other technologies are outside the consumers control.
If the Palladium development effort succeeds as Microsoft predicts it will, the
PC could potentially become the preferred commerce infrastructure for both business-to-business
and business-to-consumer transactions. It has the potential to facilitate revenue
streams where none exist today because:
- The inherent concern over information security and the value of the transaction
would be removed.
- Business-to-business contract terms can be specified within the Palladium
environment and transactions made with the assurance that the terms of the agreement
cannot be altered.
GartnerG2 Recommends
- Businesses: Keep track of the Palladium environment and how it will
work as Microsoft and its partners develop the technology.
- Businesses: Develop working plans that assume the majority of commerce
transactions will take place between two Palladiumenabled
- Consumers: Stay informed of the Palladium development efforts and the
plans to facilitate consumer control of personal
- Be aware that Palladium has the potential to allow media companies
much tighter control over how consumers access media and what they can do with
that media.
Dig Deeper
Related Research from
GartnerG2
Report: Online Transaction
Fraud and Prevention Get More Sophisticated
By Ken Kerr (17 January 2002)
Q&A: Microsoft’s Tactic
to Control Digital Music
By Paul-Jon McNealy (28 September 2001)
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RESEARCH
Making Projectors "Easy as Pie"
By Christina
Lawson, ARS Projector Research Analyst
It's
no secret that the average teenager knows more about the latest technological
gadgets than their parents. Projector vendors have identified that most presenters
in the professional world fall into this group of unsavvy technology operators
and are trying to make the products more "user- friendly." Vendors have consistently
strived to bring user-friendly projectors to the market and are employing innovative
ways to increase feature sets while simultaneously making the devices easier to
use. In the past projectors were too cost prohibitive to purchase for individual
end users in corporate, government, and educational facilities. Today, however,
it is not uncommon for every conference room in a company, each account rep in
the sales force, or for each classroom at the university level to be equipped
with a personal projector. The rapid growth in the adoption of projectors is due
simply to the cost of the devices, which have steadily fallen in price the past
two years. This increased user base coupled with advanced feature sets has raised
the demand for vendors to bring easy to use projectors to market. A variety of
user-friendly features are outlined below.
Color Coded Cables and
Toolbox Carrying Case
Traditionally,
ease of use features have pertained to making projectors plug-and-play devices,
allowing users to hook the projector up to a variety of inputs much like they
would a VCR. Over time as input capabilities have grown to include not just PCs
but also VCRs, DVDs, network cables, and monitor loop-through, the number of inputs
has grown out of control. End users are left to decipher the various inputs, wasting
valuable presentation time. InFocus, in its latest attempt to satisfy customers,
recently introduced color-coded cables. These cables are designed to help users
quickly identify which cable belongs in which outlet. To further aid the user
in keeping track of these cables, InFocus has designed a new carrying case designed
like a toolbox. With separate compartments for each of the cords, the projector,
and the remote control, users can quickly identify missing parts.
Networked Projectors
The vast number of end-users
within a company has created a problem within IT departments to monitor use of
these projectors. With sufficient communication and manpower desperately needed
to monitor equipment, IT professionals are fighting an uphill battle trying to
keep the projectors under their control. The crux of the problem is that these
projectors are shared by many individuals and are often shifted from room to room.
Until recently administrators did not have a sufficient method of monitoring the
status of projectors. Networked projectors introduced a means for administrators
to monitor the equipment and allow an IT administrator to control an entire fleet
of projectors from one control station. Administrators can monitor projector lamp
life, run error diagnostics tests, and even turn projectors on and off from command
terminals. These monitoring and control capabilities save institutions valuable
time and money by allowing administrators to ensure each projector is being used
and maintained properly.
Many of the major vendors
recognize that the ability to monitor a fleet of projectors is a feature users
demand. InFocus has taken the lead in offering its own ProjectorNet ™ software,
which allows corporations to connect all InFocus projectors to a network where
each unit can be monitored.
Customizable Start-Up
Menus
Yet another growing trend
in the quest for an easy to use projector is the enhancement of start-up menus.
Startup menus are often programmed to have a "Microsoft Windows" look and feel
so users are familiar with the layout. Startup menus, while they have been incorporated
in projectors for years, are more necessary today then ever before due to the
increased functionality of the projector. In some projectors the menus are fully
customizable so that presenters can record settings for a presentation and can
recall those settings without having to shift through the projector's menu each
time they give a presentation. This feature is most advantageous to presenters
who use their projector frequently in one venue but also have the occasion to
remove the unit from its "home" for presentations elsewhere.
Automatic Input Detection
Many projector manufacturers
have adopted automatic input detection, the ability for a projector to automatically
detect the type of input and correlating settings for optimal image reproduction.
This allows for presenters to seamlessly change the input during a presentation
from a PC to a VCR to a DVD, without the need to manually change the settings.
Color-coded cables, more
organized carrying cases, networked projectors, customizable startup menus, and
automatic input detection are a few of the ways vendors trying to make projectors
easier to use. Making projectors easy to use not only encourages product upgrades,
but also saves many professionals time and money because there is less to train
new users on. Ease of use features are inevitably making projectors so easy to
operate even the most technologically challenged end user can operate one with
few obstacles.
So while Junior may be quicker
than Dad at programming the VCR, projector vendors are making sure that Dad has
a handle on setting up the projector - whether it is in the office or at home.
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RESEARCH
Market Update from NPD
By NPD Techworld
Leading market information
provider NPDTechworldSM reported today that dollar sales of retail computer software
achieved healthy gains in the first half of 2002 compared with the first half
of 2001, with significant revenue growth in business and games categories. In
the overall retail software market, software dollar sales approached the $3 billion
mark, improving five percent when compared with the same period in 2001. "The
first half of the calendar year is typically a slower period for retail software
sales," said Steve Koenig, senior software analyst, NPDTechworld. Advancing
revenues for the retail software market during this period is a sign of health
and suggests further dollar expansion in the months ahead." Strong sales
of operating systems and virus detection titles helped cultivate business software
revenues over the past six months. Retail revenues in the business software category
eclipsed the $1.5 billion level, improving by nine percent during the first half
of 2002. Retail revenues from the sale of operating systems, including Microsoft's
Windows XP and Apple's OS X, increased 40 percent during the first half of 2002.
Dollar sales of virus detection software titles through retail were 70 percent
higher during the first six months of 2002.
"New operating systems
help drive software sales as consumers look to upgrade their existing software
to utilize the features of the new OS," Koenig added. "The continuing
proliferation of the Internet among US households, broadband in particular, has
elevated virus detection software from a valuable feature to a mandatory utility."
Retail dollar sales of PC
games climbed past the $600 million level for the first time in the first half
of 2002, beating 2001's same period results by $20 million. Expansion packs for
existing games - a feature unique to the PC platform - continue to help drive
demand in the PC game arena. Koenig noted, "Growing revenues for PC games
demonstrate consumers are still buying games for their PCs."
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RESEARCH
PC Shipments - Dataquest Update
While the overall number
of PC shipments suffered a slight decline in the second quarter of 2002, the mobile
PC segment managed positive growth, according to preliminary results from Dataquest
Inc., a unit of Gartner, Inc. The number of worldwide mobile PC shipments totaled
6.9 million units in the second quarter of 2002, a 6.1 percent increase from the
second quarter of 2001 when shipments totaled 6.5 million units. By comparison,
worldwide PC shipments declined 1 percent in the second quarter of 2002 compared
to the second quarter of last year.
"Continuing growth in mobile
PCs provides some good news in a worldwide PC market that overall remains weak,"
said Charles Smulders, vice president of Gartner Dataquest's Computing Platforms
Worldwide group. "The mobile PC market grew in most regions except for Japan and
Latin America. The US mobile PC market grew 9.3 percent year over year, supported
by the beginning of back-to-school purchases, as well as orders from educational
institutions."
Dell and HP are in a virtual
tie for the No. 1 position, but Dell increased shipments by 10.6 percent, while
HP shipments declined 0.4 percent (see Table 1).
Table 1
Preliminary Worldwide Mobile PC Vendor Unit Shipment Estimates for 2Q02
| Company |
2Q02
Shipments |
2Q02
Market Share (%) |
2Q01
Shipments |
2Q01
Market Share(%) |
Growth
(%) |
| Dell |
1,025 |
14.9 |
926 |
14.2 |
10.6 |
| Hewlett-Packard
|
1,012 |
14.7 |
1,016 |
15.6 |
-0.4 |
| Toshiba |
885 |
12.8 |
794 |
12.2 |
11.4 |
| IBM |
737 |
10.7 |
733 |
11.3 |
0.6 |
| Sony |
489 |
7.1 |
465 |
7.1 |
5.2 |
| Others |
2,753 |
39.9 |
2,572 |
39.5 |
7.0 |
| Total
Market |
6,901
|
100.0
|
6,506
|
100.0
|
6.1 |
Note:
Hewlett-Packard and Compaq are reported as one company.
Source: Gartner Dataquest (August 2002) |
Toshiba's double-digit
growth was attributed to significant increases in shipments both in the United
States and Western Europe. IBM showed modest growth in the United States and Western
Europe. Sony grew substantially in Western Europe, while it showed softness in
the US market.
"We expect the notebook
market to outperform the deskbased market in unit growth terms in 2002 and 2003,"
Smulders said. "PC vendors need to continue to focus resources on delivering
value-based notebook products to the consumer market."
These results are preliminary.
Final statistics will be available soon to clients of Gartner Dataquest's PC Quarterly
Statistics Worldwide by Region program. This program offers a comprehensive and
timely picture of the worldwide PC market, allowing product planning, distribution,
marketing and sales organizations to keep abreast of key issues and their future
implications around the globe. To subscribe to this program, please call 408-468-8000.
Additional research can be found on Gartner's Hardware and Systems Focus Area
on Gartner's Web site at www.gartner.com/1_researchanalysis/focus/hwmkt_fa.html.
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COMMUNITY
Changing Channels: The
Future is Here
By Steve Cross
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The Future is here! While
on vacation I had an encounter with our future at the resort's high-tech library.
A 10-year old girl was using one of the four PCs that also provided for Internet
access to check her email (AOL, I looked). A gentleman of my approximate age approached
me to complain/gripe about having to wait for a 10 year-old saying "this
kid is tying up a PC to send instant messages or something."
He was right, of course,
the young girl was using her own AOL account (or user name), probably her own
buddy list, and maybe instant messaging too. That's the point, and he missed it.
In 6-8 years, this little girl is our new customer. When she graduates high school,
starts college, buys a car, a house, a laptop, an HDTV, software, and clothing;
will we be ready?
The teen of today represents
a different kind of customer. For the most part, they view the Internet the way
we thought about TV; like a utility
ubiquitous, and just part of the landscape.
She doesn't think its "way cool." After all, she grew up with it already
there. She feels the same way about using it to post her homework, send email,
IM (Instant Messages), and 20 other things we all had to learn to use. Banner
ads are to her like highway billboards are to us
just landscape that we generally
ignore or filter out. What will she filter? Starting to get the problem?
We will find that she (and
her generation) has different attitudes about things than we do; Spam probably
doesn't bother her that much, creeping text on TV screens is just part of the
wallpaper to her, streaming full-motion video over the web is what she'll expect,
and Internet privacy is a myth to her. Either be ready for her, or go find something
else to do for a living.
As she grows up, I intend
to send video pitches to her smartphone, produce mini movie-quality product vignettes
for her in-car video screen, and beam self-printing coupons to her PDA to drive
her into stores. I'll be there to sell and market to her and her generation in
novel, imaginative, persuasive ways. Care to join me?!?!
Steve Cross has been
helping companies grow since before dirt was invented (seems like a long time).
He can be reached at steve@crosschannel.com
702-492-7472.
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LISTS

NPD's Hits List of Top-Selling Software - Week of July 21 - July 27, 2002
Provided by NPD Techworld
All Categories
| Rank
|
Title |
Publisher |
ASP
|
| 1 |
Norton
Antivirus 2002 8.0 |
Symantec
|
$44 |
| 2 |
Warcraft
III: Reign Of Chaos Vivendi |
Universal
Publishing |
$58 |
| 3 |
The
Sims |
Electronic
Arts |
$34 |
| 4 |
MS
Windows XP Home Ed Upgr |
Microsoft
|
$98 |
| 5 |
The
Sims: Vacation Expansion Pack |
Electronic
Arts |
$29 |
| 6 |
VirusScan
6.0 |
Network
Associates |
$34 |
| 7 |
Neverwinter
Nights |
Infogrames
Entertainment |
$51 |
| 8 |
Norton
System Works 2002 5.0 |
Symantec
|
$64 |
| 9 |
MS
Office XP Student & Teacher Ed |
Microsoft
|
$139 |
| 10 |
Backyard
Baseball 2003 |
Infogrames
Entertainment |
$18 |
Games
| Rank
|
Title |
Publisher |
ASP
|
| 1 |
Warcraft
III: Reign Of Chaos |
Vivendi
Universal Publishing |
$58 |
| 2 |
The
Sims |
Electronic
Arts |
$34 |
| 3 |
The
Sims: Vacation Expansion Pack |
Electronic
Arts |
$29 |
| 4 |
Neverwinter
Nights |
Infogrames
Entertainment |
$51 |
| 5 |
Backyard
Baseball 2003 |
Infogrames
Entertainment |
$18 |
| 6 |
Medal
Of Honor: Allied Assault |
Electronic
Arts |
$45 |
| 7 |
The
Sims: Livin Large Expansion Pack |
Electronic
Arts |
$24 |
| 8 |
Grand
Theft Auto 3 |
Take
2 Interactive/Rockstar |
$48 |
| 9 |
MS
Zoo Tycoon |
Microsoft
|
$27 |
| 10 |
The
Sims: Hot Date Expansion Pack |
Electronic
Arts |
$30 |
Business
| | |