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CHANNEL
LIFE
Amazing
twist and turns on the New Tech Roller Coaster
By Keith Newman
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Sponsored
by:
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That was the web and most
of us rode it all the way up and many of us rode it down. Some are better off
but most are back at "start." Now we just want to turn it into a fun but a little
less harrowing ride. First tip, lay off the hype. Ironically, even after the whole
"bubble" phenomenon its amazing that something like web services can even be promoted
as the new, new thing much less start to get the whole ball rolling again: prestigious
research firms promote huge growth forecasts, venture firms start bankrolling
"pureplays" and the little guys are left to wonder: Pass or Play? For the retail
market its less critical because we don't put it onto a shelf but our IT organizations
are left to grapple with many of these major technology innovations again that
can be a huge time and money sink. Its amazing, put into terms of financial markets
(better than a sports analogy, no?), the futures market wants us to buy into Web
Services, where the bond market is promoting storage and security. A nice straddle,
or hedge, would for IT investment would be security, storage, consulting services,
custom development work with a little wireless. The future market may be web services
but that doesn't mean it's a smart bet your company decision today. In addition
to knowing your core competency and what you are able to execute on, there are
two other critical things to consider: Luck and timing.
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Kmart is closing another
700 stores - makes one wonder the "over-stored question" now facing the largest
"big box" co's (i.e. BestBuy, Fry's, CircuitCity, Staples, Office Depot, etc...).
The chain has said it would close 283 of its 2,114 stores in its bid to reorganize
under voluntary Chapter 11 protection. And Sears buys Land's End. Forget the crazy
price ("$2B" - they deserved it) the amazing fact is how divergent these two corporate
cultures and consumer brands started and how sensible this meshing now appears.
Could the brick and click bring together two stranger brands and bedfellows? I
love it. Lands End is a great purchase, a great web site and a great culture for
Sears to leverage. Can you tell, I love this deal and think Kmart should look
for a partner before it finds a mortician.
Comments and suggestions
are welcome. ChannelMedia welcomes contributions from players in the Tech and
Channel Community. Please write to ChannelMedia care of keithn@telocity.com.
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 NEWS
'Gartner 15' 2002: Guidelines
for Online Shoppability and CRM
By Joel Wecksell
and Geri Spieler
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Results of U.S. and European
shoppability studies show e-tailers can affect conversion rate and revenue, improve
profits and loyalty, lower cost of customer acquisition, reduce returns and improve
customer experiences.
Bottom
Line
Key Issue
What mix of business
and technology initiatives will best enable world-class customer service and support?
Despite the demise of many
dot-coms, the number of customers coming to online retail sites is increasing,
and the amount they are spending is rising as well. In mid-2001, more than 71
million U.S. adults had made an online purchase within a three-month period, which
is more than a 23 percent increase over the same period the year before. Despite
a rich body of best practices for online shoppability, customers continue to be
vexed by sites that are slow, where core functions don't work well and where items
are hard to find. The impact on the individual e-tailer is severe, as more than
40 percent of online shoppers abandon offending sites, but not the online shopping
experience, moving on to those of competitors.
The message is clear: The
quality of the customer experience is important. The challenge for Web merchants
is to deliver consistency in branding, value and customer expectations and to
satisfy real-world expectations. Building on work done in Gartner's Web evaluation
tool, Web Site-ings, and an earlier version of the "Gartner 15" guidelines for
online shoppability, we offer a complete and updated set of guidelines to ensure
a positive customer experience.
1.
Build a Rock-Solid Site
Online shoppers
expect sites to work efficiently; otherwise, they will leave and shop somewhere
else. Sites need to function well, and they need to be fast for the average customer
working from home on a dial-up line. The site should have no broken links, no
typos and no missing images. It should have intuitive navigation and a simple/efficient
ordering process. Products and information must be easy to find; images should
be large and clean; descriptions should be Web-friendly (short, information-rich
and free of "market speak"); outdated content should immediately be removed; promoted
items or services must be available; order tracking should be easy; and customers
must be informed when there will be delays.
2.
Pay Attention to the Aesthetics
Sites need to be attractive and compelling, with a consistent look
and feel (including navigation controls) across all of the pages. The home page
must clearly convey the objective of the site, who the site is intended for and
how to accomplish what you need to do. In addition, the design, language and messages
must be appropriate for the targeted audience. Everything on the site should be
designed to improve the customer experience, and pages must be written for "scannability."
For multichannel marketers, the online branding must be consistent with the offline
brand.
3. Ease
of Navigation Is Important
The information
architecture and navigation must make it easy to use the site. Navigation must
be intuitive and consistent. Multiple navigation paths must be available to enable
customers to get around the site in a way that makes sense to them, regardless
of previous experience (e.g., new vs. returning buyers, experienced vs. novice
users), different demographics or usage segments. A site map that has been organized
around the way the site is architected should be readily available.
4. Product
and Pricing Information Must Be Clearly Presenteds
Product descriptions and images, price, availability, tax and shipping costs should
be clear and concise, as well as audience- and segment-appropriate. Descriptions
must be free of marketing hype and support the product's value proposition. Cross-selling
and upselling opportunities should be presented (e.g., accessories and other products
purchased by those who conducted similar searches) in the context of the product
description, with benefits clearly explained, as should warranty information.
For complex products, configurators should be available; when choices are numerous
and the selection is not obvious, a decision support tool (e.g., a decision tree)
is helpful. Printer-friendly formatting for customers who will print pages and
shop in physical stores should be supported.
5. Pay
Attention to Privacy and Security
Customers need to know that their data is being protected. Web merchants must
make this perfectly clear and available to customers. Security and privacy policies
and standards should be available and visible, easy to find and clearly posted.
Privacy issues include statements posted on the site regarding how the customer
data is being protected against being seen or sold to outside interested parties.
Internal security is as critical as protecting the site from outside hackers.
Customers should also be advised that the Web merchant is compliant with "card
not present" regulations if the Web merchant is accepting credit card numbers
for payment.
6. Multiple
Channels Need to Be Integrated
Multichannel retailers need to have a clear value proposition for integration
that they can communicate to the market. Retailers' operations must support and
reinforce their channels. All marketing campaigns, promotions, and customer information
(profile) and sales channels should be integrated across channels. The need to
control operating costs and to exploit economies of scale is critical, because
supporting multiple channels with extended inventory can escalate costs and complicate
orders and merchandising. Multiple channels and processes that affect the entire
business should still be centralized. These include brand promotion, customer
recruitment and retention, and order fulfillment (except for stores, since customers
take their purchases with them).
7. Provide
Superior Customer Service and Support
As appropriate, e-mail, chat, fax, Instant Messaging, "call me now" and direct
contact should be available, with e-mail acknowledged within minutes of receipt,
setting expectations regarding when the e-mail will be answered. Customers should
be informed when orders have been shipped or when they are delayed, and order
tracking should be available. An up-to-date set of frequently asked questions
(FAQs) should be available, providing answers to questions that are truly frequently
asked. When available and appropriate, technical manuals, tips and troubleshooting
instructions should be available. All order information between Internet, call
center and "brick and mortar" customer service data should be integrated. As appropriate,
information - including head office address, phone, e-mail, other local office
addresses, phone, e-mail, hours of operation, nearest dealer, distributor, representative
or office, dealer location and hours, and the nearest repair/service center -
should be provided. Links to help should be available on every page.
8. Provide
a Shopping Cart, Checkout, Shipping and Registration
Shopping carts enable customers to store items so that potential purchases can
be reviewed, seen, considered and removed. A cart with a running total should
be visible on every page. Customers should not have to guess what they have ordered
or be surprised when they reach checkout to see what the total is and what shipping
will cost. If the cart is not on each page, the page should have tabs that clearly
display "return to shopping," "customer service" and "view shopping cart" as the
customer is flipping from one page to another.
If applicable, offer several
shipping options to the home, a pickup site or a physical store. Investigate multiple
carriers as additional shipping options to customers.
Registration is an option
and should remain so. Web sites that force customers to register are losing more
customers than they realize and not gaining much. Offer registration as an option
and, possibly, as an incentive for sales, promotions and discounts.
9. Enable
Returns
Returns are a fact of life in the retail world. Because processing returns can
cost a merchant more than the product itself, this is an area in which costs must
be minimized. One way to reduce costs is to create an online Web template to capture
customer information before the item has been shipped and is received at the return
center. By capturing the data online, the cost of keying in the data later is
removed, the process is streamlined and the opportunity for error is minimized.
By creating a Web template that captures the specifics of the original order for
storage - plus the reason the customer is returning the item and whether he or
she is interested in an exchange, refund or credit - merchants can reduce expenses
related to this process.
10. Enable
Customers to Search and Browse
Shoppers should be able to locate products and services from their point of view,
enable customer-centered categorization and support multiple categorization schemes.
Searches should be simple and straightforward, they should be available on every
page and they must be easy to find. Search results must be sortable by multiple
criteria. Also, consider special search results pages for special product or service
groupings. For example, a search for "Harry Potter" may result in a page presenting
a collection of Harry Potter products. Accept spelling variations, errors and
synonyms, and use search logs to identify searches that deliver zero results to
"tune" the search for a better customer experience. Provide error messages that
are explicit, helpful and short; the tone should be empathetic and constructive.
Limit product selection lists. Make the links to categories and products obvious
and intuitive.
11. Ensure
That Products Are Available
Fulfillment and distribution have taken on an entirely new dimension as "Internet
speed" has pushed the entire supply chain process into overdrive. However, many
retailers find managing real-time availability processes to be beyond the scope
of their supply chain systems and budgets.
12. Enable
Globalization
Meeting local requirements for global localization requires a high level of customization
for each country. Web channels must integrate the cultural, commercial and technical
delivery needs of each targeted customer. Three area issues are content, business
practices and access channels. Tax and tariff issues vary from country to country,
as well as shipping practices and currency exchanges for payment. Web merchants
must adopt local payment standards, currencies, and exchange and payment systems.
13. Enable
Personalization
Good personalization shows customers that you want to serve them better and provide
them with a richer experience. Bad personalization can be obtrusive and offensive.
The site must be sensitive to different kinds of customers (e.g., the expert vs.
the novice); it should enable users to create profiles, with preferences (e.g.,
credit card, shipping, sizes and styles); and it should be customizable based
on these preferences. The site should also be capable of "learning," based on
previous customer actions, so that buying and servicing opportunities are informed
by these actions. Web site operators should ask themselves whether the personalization
offers advantages to the customer or the company.
14. Make
Investor and Public Information Accessible
Investor and public data is important information, and merchants should not make
it difficult for interested parties to find it. This type of information can include
annual reports, quarterly financial statements, Securities and Exchange Commission
(SEC) filings, analyst reports, leadership and management team members, stock
quotes, press releases and news releases from outside media. In addition, all
contact information should be available, along with phone numbers, fax numbers,
e-mail addresses, and a listing of all offices with contact and location information.
15. Build
Trust and Loyalty
Trust in an online relationship is about more than just safeguarding customer
or partner personal data. Building trust requires a credible experience, and the
buyer must be assured that he or she can rely on the seller's word. Building trust
begins by delivering on the principles we have delineated herein. Because trust
is such an important component in a successful customer experience, it is analyzed
at length in "Customer Experience and 10 Ways to Establish Trust," SPA-15-1647.
Bottom
Line
The "Gartner
15" 2002 guidelines for online shoppability and customer experience provide criteria
that Web merchants can use to evaluate how well they provide the components of
an effective shopping experience (i.e., customers are able to make purchases).
Keep in mind that online shoppers are removed from human interaction, and this
separation allows them to leave your store with the click of a mouse.
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NEWS
Q&A
With Jackie Trilling,
Datavision's Merchandising Maverick
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Sponsored
by:
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Q. We
miss 5th Ave! How are things at Datavision?
A. Fifth Avenue,
Midtown Manhattan, is as vibrant as ever! With DataVision's location, right in
the middle of one of the busiest avenues in the country, as well as our recently
upgraded and enhanced web site, DataVision's business is flourishing.
Q. I understand there
were some changes to the 'runway' and how your floor is laid out? Can you shed
some light on this for us?
A. DataVision is
actually in the midst of a redesign of our main floor, which should be completed
to coincide with Tech-Expo (late June). DataVision is constructing an awesome
"Convergence-Technology" area featuring big-screen displays, focusing on Plasma
and Projection HDTV's, Home Theater and related convergence product. We have relocated
the Apple hardware display from the rear of the store, closer to the front of
the store, side by side with the PC hardware. DataVision is also enhancing what
is already one of the most complete "Mobile Computing Products" departments in
New York City featuring new displays for Laptops, PDA's and Cellular products.
Q. Was any of this
done in response to Best Buy entry into the NYC marketplace?
A. Who?? HAHA. No,
not at all. DataVision has been at this location for close to 10 years and has
gone through quite a few face-lifts, always wanting to look fresh and allocating
the proper display and demo space to the newest technologies. DataVision's location
attracts some of the highest-end customers in the city and we want them to feel
comfortable in a befitting high-end environment. DataVision knows that it's knowledgeable
Professional Retail Sales Staff is a major part of what separates us from any
competition, and ensures our continued healthy and profitable growth. Our customers
know what they're buying and how to use it before they leave our store.
Q. What are some
new initiatives, goals for the next 12 months?
A. As always, DataVision
is on the lookout for the latest technologies and products. We want to continue
to be the cutting edge technology showplace in New York City and on the web for
our current and future vendor-partners. Our successful www.datavis.com web site's
growth will be a continued focus and has recently been named an "Authorized Sony
E-Commerce Site". And finally, DataVision's greatest goal is to be on these pages,
same time next year, crowing about our successes and new goals.
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NEWS
Navarre Posts Nice Improvement
Navarre recently reported
a 7% increase in fourth quarter net sales driven by the increase in sales and
a 32% reduction in operating expenses, as well as new content-driven net sales
growth at both Navarre Distribution Services and Navarre Entertainment Media.
NDS produced record operating income for the fiscal year, led by significant increases
in non-entertainment software categories, which led to an improvement in overall
gross margin. The addition of several new software publishers expanded the sales
relationships with its existing customer base. NDS also signed an exclusive music
and DVD video distribution agreement with CompUSA. For the fourth quarter ended
March 31, 2002, Navarre reported a 7% increase in total net sales to $65.6 million,
compared with $61.2 million in last year's fourth quarter. For the year ended
March 31, 2002, Navarre reported total net sales of $303.8 million, compared with
total net sales of $314.2 million in fiscal 2001. Consolidated net income before
non-recurring charges was $3.5 million compared with a net loss of $11.7 million
for fiscal year 2001. President and Chief Executive Officer, Eric Paulson, stated,
"The fourth quarter of fiscal 2002 was a milestone period for Navarre, and one
that signals the many opportunities that lie ahead for the company. The recent
quarter was our third consecutive period of improved performance, a trend that
should continue going forward as we continue to make and benefit from smart choices
regarding products, customers and expense controls. NDS made impressive gains
in publisher signings, further cementing its leadership position in home PC software
distribution, while NEM bucked a negative industry environment with rising sales
driven by our aggressive content acquisition effort. Paulson, concluded, "Looking
ahead, we believe Navarre has never been better situated to capitalize on our
strengthening position as a provider of value-added distribution and marketing
services covering a wide array of home entertainment products. Entering fiscal
2003 we will continue to leverage our unique mix of distribution and marketing
service capabilities to strengthen our existing market category presence, as well
as gain market share in newer verticals such as interactive video games and in
the high-margin proprietary video and DVD channel.
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RETAIL
DIGEST
GameStop, Staples, Ritz,
Magnolia, Toys"R"Us, Borders
GameStop,
the nation's largest video game and entertainment software specialty retailer
said sales increased 34.8% to $271.4 million in the first quarter of 2002, compared
with $201.4 million in the prior year quarter. Sales growth resulted from a 28.7%
increase in comparable store sales, as well as the sales from 38 new stores added
during the quarter. The increase in comparable store sales was due to solid performance
throughout the video game category. It was fueled by the continued strength in
existing Sony PlayStation 2 and Nintendo Game Boy Advance systems, as well as
two new hardware systems, Microsoft's Xbox and Nintendo's GameCube, which both
launched in November 2001. Net earnings for the first quarter totaled $4.9 million,
or $0.08 per share, compared with a net loss of $7.2 million, or ($0.20) per share,
in the prior year quarter. R. Richard Fontaine, Chairman & Chief Executive Officer,
commented, "We are pleased with our exceptional first quarter results. As expected,
strong software sales followed our fourth quarter record-setting hardware sales,
as gamers sought out new additions to their growing collections. Fiscal 2002 continues
to look very positive as the total installed hardware base continues to grow at
an unprecedented rate with strong software titles anticipated on all platforms."
The outlook for the second
quarter was strong even before the recently announced price reductions on hardware.
As has been the case historically, the increase in hardware sales in the second
quarter should improve results slightly, but mainly help drive software sales
in the quarters which follow. Based on improved gross margins (owing to a better
ratio of software to hardware sales) and better expense leverage, we expect second
quarter earnings to be between $0.06 to $0.07 per share. Comparable sales are
expected to be 15%.
Staples
said quarterly earnings more than doubled as it cut costs, rolled-out a new store
format and boosted sales of profitable items like photo printing paper and inks.
Shares of the 1,247-store chain rose $1.28, or 6.4 percent, to $21.86 in afternoon
Nasdaq stock market trade, with more than 8.4 million shares changing hands. Staples,
ranked behind industry leader Office Depot said its cost-containment push and
store improvements will help it achieve earnings in line with Wall Street's consensus
target for the current quarter. The retailer has been shortening its aisles, improving
signage, expanding check-outs and lowering shelving to try to make its stores
more shopper-friendly and offset sluggish sales growth that has plagued ince the
U.S. economy began faltering in March 2001. Rivals Office Depot and industry No.
3 OfficeMax have also cut costs, improved customer service and sharpened their
marketing pitches. But Staples said weak computer and furniture sales in the first
quarter offset some gains from its store overhaul as business customers shied
away from big-ticket purchases. Chief Executive Officer Ron Sargent said the company
still saw good gross margin gains as it cut 750 less profitable items, and added
450 products -- including $299 paper-shredders -- for the lucrative small business
customers.
Leading e-commerce network
Ritz Interactive announced its acquisition
of CameraWorld.com's Web site. CameraWorld's large Portland retail store will
continue normal operations and is not part of the acquisition. The announcement
was made today by Ritz Interactive President and CEO Fred H. Lerner. This latest
acquisition comes on the heels of Ritz Interactive's April purchase of yet another
top photography e-tailer, PhotoAlley.com. The addition of CameraWorld.com to the
Ritz Interactive portfolio, which also includes flagship sites RitzCamera.com
and WolfCamera.com, reinforces the company's leadership position within the photography
e-commerce space. Ritz Interactive acquired WolfCamera.com in October 2001. The
Irvine-based e-commerce network has also established itself as a marine specialty
leader, with its boating and fishing online superstore BoatersWorld.com. "We look
forward to expanding upon the qualities that have earned CameraWorld.com its loyal
consumer base," he said. "Our plan is to retain the elements that have made this
site so popular, along with the CameraWorld.com brand and URL, and provide consumers
with even greater selection, functionality and service."
Magnolia
Hi-Fi, a Pacific Northwest-based mid- to high-end electronics retailer
specializing in audio and video solutions for homes and vehicles will open three
new San Francisco-area stores. Magnolia celebrated its grand opening on Friday,
May 24. The new stores are located in Palo Alto, Colma and Santa Rosa. "Magnolia
Hi-Fi is excited to bring the Magnolia Hi-Fi shopping experience to the Bay area"
said Jim Tweten, president of Magnolia Hi-Fi. "We present an alternative to enthusiasts
interested in high fidelity reproduction of music and movies in their homes. People
can experience premier brands of audio and video in a pressure-free environment
where the top priority of Magnolia experts is to provide the highest levels of
customer service." The three 10,000 square-foot stores will feature a large selection
of high-performance audio and video products for the home. The Santa Rosa location
also offers high-tech mobile electronics solutions. The stores present a very
comfortable, home-like setting in which products are displayed in a way that makes
it easy to compare features and performance. Magnolia Hi-Fi was started more than
48 years ago in Seattle. Today, Magnolia has 16 stores throughout the Washington,
Oregon and the San Francisco Bay Area. For 21 consecutive years, Magnolia Hi-Fi
has been named "Retailer of the Year" by AudioVideo International, more than any
other consumer electronic retailer in the nation.
Toys
"R" Us said sales for the first quarter of 2002 increased 2%, to $2.1
billion from the first quarter of 2001. The company reported a first quarter 2002
net loss of $(4) million, or $(0.02) per share, compared with a net loss of $(18)
million, or $(0.09) per share, reported for the first quarter of 2001. John Eyler,
Chairman and Chief Executive Officer, stated, "As we indicated in our guidance
on May 13, sales at our U.S. toy stores were somewhat soft primarily due to weakness
in our outdoor seasonal categories, and a pronounced slowdown in the video business
in April as some consumers anticipated video hardware price cuts which were announced
last week. However, we are encouraged by the continued strengthening of our core
toy sales in our U.S. toy stores, which achieved a 5% comparable store sales increase
during the quarter. Our renovated Mission Possible stores maintained a positive
sales gap over our un-renovated stores, with the 2001 Mission Possible stores
achieving a 7% comparable store sales gap in the first quarter.
Borders
reported results for the first quarter of 2002, which ended April 28. Consolidated
earnings for the quarter were 5 cents per share, 1 penny higher than analysts'
consensus estimates and 4 cents over the penny per share (excluding unusual items)
earned in the first quarter of 2001. For the second quarter, management projects
profits of 2 to 3 cents earnings per share, which compares to breakeven earnings
for the same period in 2001. First quarter comparable store sales in the Borders
superstore segment were in-line with the company's revised guidance at -0.4%,
yet were lower than our normal trends due to weakness in the music category and
lower than anticipated February sales. The Waldenbooks segment generated higher
than expected comparable sales of -0.2% for the quarter. "Borders Group continues
to increase earnings through effective expense control, inventory management and
other key bottom-line initiatives," said Borders Group Chairman, President and
Chief Executive Officer Greg Josefowicz. "Our focus remains on driving sales through
the continued refinement and expansion of programs such as value message advertising
to increase traffic, as well as in-store execution and promotions that deliver
value and build transactions."
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E3
RETAIL ROUNDUP
Eidos, GameCube, Microsoft,
Sales Report from ISDA, iBlast, TakeTwo
In response to recent price
cuts announced by Sony and Microsoft, Nintendo
slashed the price of its GameCube video game console from $199 to $149. Last week,
both Sony and Microsoft lowered the prices for their PlayStation 2 and Xbox consoles,
respectively, from $299 to $199. Nintendo said that to date it has shipped 4.5
million GameCube consoles worldwide, compared to 3.5 million for Xbox and 30 million
for PlayStation 2. The company also announced that it will soon introduce GameCube
titles featuring popular Nintendo properties such as Mario and Zelda. "We were
the first manufacturer to reach the $199 price level and now we're leading the
industry to $149 allowing even more players around the world to get their hands
on our legendary favorites like Mario, Zelda, Star Fox and Metroid this year,"
Peter MacDougall, executive vice president, sales and marketing, Nintendo of America.
Microsoft
told its partners of plans to invest $1 billion to launch an online gaming network
called Xbox Live, designed for use by owners of its Xbox video game console. The
service will reportedly launch in the fall and cost $49 for a one-year subscription,
in addition to the cost of a broadband connection and the cost of the actual online
game titles, which will be sold at retail for around $50.
Video game consumers rented
49.2 million games and spent $201 million during the first quarter of 2002, up
9 percent from the same period a year ago, according to figures released on Monday
by the Video Software Dealers Association. Games for Sony's PlayStation 2 accounted
for every title in the organization's top 10 rentals list for the first quarter,
occupying 64 percent of the overall video game rental market. Game rental revenues
for the first quarter of 2002 were $184 million, up 24.5 percent from fourth quarter
2001's total of $161.4 million. "The video game rental business enjoyed a strong
first quarter due, in part, to increased competition and consumer choices fueled
by the introduction of Microsoft's Xbox and Nintendo's GameCube," said VSDA president
Bo Andersen.
Eidos
Interactive and Core Design introduced Lara Croft, character of one
of the $1 billion dollar game franchise, who marked her public debut at the Electronic
Entertainment Expo (E3). Croft, who has previously been portrayed by models Rhona
Mitra, Nell McAndrew, Lara Weller, Lucy Clarkson, Jill de Jong and actress Angelina
Jolie, will make several appearances on the expo floor answering questions from
the audience and talking about her newest adventure "Lara Croft Tomb Raider: The
Angel of Darkness." "For years we have wanted to introduce the real Lara Croft
to the world. We are thrilled that we could finally convince her to take some
well deserved time off to meet her fans," stated Eidos Interactive Vice President
of Marketing Paul Baldwin. "The chronicles of her adventures have really struck
a chord with gamers around the world and we think they will be overjoyed to finally
meet her and talk to her in person."
iBlast,
the nation's largest datacasting network, will give gamers another reason to celebrate
the dog days of summer: iBlast Games. The new service was previewed at the E3
conference in Los Angeles and is scheduled to debut this summer. iBlast Games
offers subscribers a way to receive hundreds of games, trailers, demos, patches/fixes/updates
and more -- over the air, for immediate use, without the Internet. Capable of
delivering up to ten gigabytes of game content per day, iBlast Games will be available
in selected cities nationwide following its launch in Los Angeles. For PC gamers,
iBlast Games represents a high-tech solution to some very real hurdles. With most
games now larger than 100 Megabytes, reliable Internet distribution of titles
is a major challenge for publishers and users. Using the powerful transmitters
of digital television stations, iBlast Games will instead send entire games and
game-related content into the home wirelessly, requiring only a small antenna
and a receiver. Since content is delivered directly and in its entirety to their
PCs before they use it, subscribers will avoid spending time downloading trailers
and demos, as well as full games, online.
Take-Two
Interactive Software outlined its 2002 lineup at (E3) covering next
generation consoles including the PC, PlayStation(R)2 computer entertainment system,
the Xbox(TM) videogame system from Microsoft, Nintendo Game Boy(R) Advance, Nintendo
GameCube(TM) and the PlayStation(R) game console. "Take-Two's titles have taken
the world by storm and in the process we have successfully built some of the industry's
most successful franchises," said Kelly Sumner, CEO of Take-Two Interactive Software.
"We pride ourselves on knowing what our audience wants and we are certain that
we have brought to E3 a diverse, exciting and above all, fun lineup."
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COMMUNITY
Changing Channels: Killing
the Reps
By Steve Cross
A large retail chain just
decided that they weren't going to work with reps. What a funny thing to do. Almost
a graphical description of a lack of awareness of your partner's needs. I'm shocked,
shocked to see gambling in Casablanca. Oops, wrong movie.
But is anybody from the
vendor community shocked that a retailer doesn't want reps, but wants the vendor
to pay them (the retailer) the former rep's commission? Most vendors don't think
that retailers give a hoot about the vendor community. Just like retailers don't
think vendors care about retailer financial and operational requirements.
Just shows how little this
particular chain knows about their vendor partners. Allow me to give everybody
a short lesson about reps. Manufacturers typically contract with outside firms
known as Manufacturer's Representatives to launch themselves and/or their products
into channels that are outside their core competencies. Some manufacturers use
reps to replace internal sales forces whose overhead costs are out of control,
or work with reps to get additional affordable "feet on the street". Some manufacturers
like reps because they get paid only a straight commission percentage.
By the way, I have no axe
to grind either way. I do strategic work. I'm not a rep, and I don't rep products.
However, I've hired reps, fired reps, and worked with them on and off since about
1985.
This occurrence just tweaks
my ongoing issues about the lack of compassion in the channel for the guy or gal
on the other side of the desk from you, no matter what side of the desk you're
sitting on. Sometimes I think nobody remembers that we're all in this together.
Next time I'll ream out
vendors about dumb things they do to retailers.
Steve Cross works with
mid-sized high tech companies to evolve their businesses. Since 1997 his clients
have included Pinnacle Systems, Visioneer, Dazzle, Network ICE, Margi, Aladdin,
Outpost.com. He was formerly sales vice president at Connectix. Contact: steve@crosschannel.com
408-528-7211
|
|

RESEARCH
Cell Phone Prices on
the Rise in Spite of Falling Subscriber Growth and Revenue
By Shauna Smith
, Sr. Analyst, Mobile Wireless
The top five wireless carriers
in the U.S. all recently reported first quarter subscriber growth that failed
to surpass that of the previous quarter. At best, VoiceStream Wireless' new subscribers
for the first quarter fell by 31.2 percent when compared to Q4 2001. At worst,
Verizon Wireless' new additions fell by 58.2 percent during the first quarter
of 2002. The decrease in new subscribers does not come as a surprise considering
the fact that the wireless market in the U.S. is approaching saturation. Today,
total wireless subscribers are nearing 50 percent of the population. Although
the number of cell phone users is at an all-time high, revenues for wireless carriers
are also on the decline. The top five wireless carriers generated a total of $14.98
billion in revenue during the first quarter of this year, a decrease of 3.1 percent
compared to $15.45 billion in the fourth quarter of 2001. AT&T Wireless, Cingular,
and Verizon Wireless experienced falling revenue while Sprint PCS and VoiceStream
saw total revenues rise by 3.2 percent and 4.6 percent, respectively. Several
carriers have also experienced average revenue per user (ARPU) steadily decline.
AT&T Wireless' ARPU fell 3.8 percent from the first quarter of 2002 compared to
the fourth quarter of last year. Sprint PCS' ARPU fell 1.7 over the same period.
Decreasing subscribers coupled with falling ARPU means that wireless carriers
must find new ways to squeeze additional money out of customers.
In an effort to drive new
subscriber rates and increase revenue, most carriers are banking on 3G networks
and advanced applications. However, a quicker and easier way to increase revenue
is becoming more apparent as well. Citing slow adoption rates of wireless data
services such as mobile access to the Internet and email, carriers appear to be
looking to equipment to gain additional revenue. Historically, carriers tended
to place more emphasis on subsidizing the cost of cell phones so they would be
more affordable for consumers. This strategy was driven from the expectation that
they would then make up the cost and much more from monthly services fees and
value-added applications. However, the cost to acquire new customers remains high
and carriers must constantly battle to keep churn, or subscriber turnover rates,
low. As a result, handset prices are now increasing, which is an indication that
carriers may be attempting to narrow the subsidies paid for mobile phones and
eventually pass along the total cost to consumers. Several signs point to rising
handset prices. First, based on a sample of five of the main regions throughout
the U.S., the average price of cell phone placements available through retail
stores has increased to $142 at the end of March this year from $122 six months
ago. Additionally, the number of free phones with service agreements has declined.
In the same sample of five major U.S. markets, there was not a single phone with
a most frequent price across each of the metros equal to $0 at the end of the
first quarter of 2002.
Finally, the number of handset
placements in the low-end segment, priced between $0 and $99, has decreased while
the mid-tier, including handsets priced between $100 and $199, has increased.
Although the number of high-end phones priced above $200 is has been fairly stagnant
over the last several months, this category is expected to begin increasing significantly.
Overall, the number of handset placements in the $0 to $99 range has decreased
by over 10 percent in the last 6 months to about 50 percent in March 2002. Alternatively,
the number of handset placements in the $100 to $199 range has grown by about
10 percent.
Today's wireless industry
is at an interesting crossroad in the U.S. Subscriber growth rates and carrier
revenues are down. Overall subscriber numbers are up but leveling off at a rapid
pace. In order to make up for lost revenue, carriers are now offering higher priced
phones. Rising handset prices have the potential to significantly impact consumers.
Many wireless subscribers have come to expect inexpensive cell phones and other
incentives such as mail-in rebates and free accessories. However, the days of
less expensive, or even free cell phones may soon be over entirely. In the end,
this is likely a good strategy for carriers who have been taking hits on each
handset sold for some time. As 3G handsets begin to enter the market, the timing
is ripe for carriers to increase the prices of their handset selections. Advanced
technologies provide additional justification for carriers to begin increasing
the prices to consumers. As the number of higher-end and higher priced mobile
phones increases, the number of basic, cheap cell phones will continue to decline.
To lessen the blow initially, carriers and manufacturers will likely continue
to heavily promote handsets in the near term. While incentives such as mail-in
rebates, instant savings, and free services and merchandise will always be popular,
we may start to see higher prices coupled with fewer offers in the long run as
carriers look to gain more value from handset sales. More expensive handsets and
less carrier subsidies will aid in increasing bottom lines, but will not help
carriers overcome the problem of gaining new subscribers. Given that the wireless
market is becoming saturated with users, carriers should focus on communicating
the benefits of higher-end handsets and pushing replacement purchases. Rather
than keeping the same phone for several years, carriers should place more emphasis
on incentive programs that encourage customers to purchase a new phone as often
as every year. This will not only enable companies to gain revenue from additional
handset sales but increase customer loyalty and possibly up sell subscribers on
advanced mobile services based on the capabilities of higher-end handsets.
ARS Inc. is a competitive
market intelligence company that analyzes daily market, channel, and product changes
and informs clients what is happening and why, analyzes relevant impacts, and
predicts what to expect in the near term. Shauna Smith, ARS Senior Analyst, Mobile
Wireless, 858.551.0008, ssmith@ars1.com
|

RESEARCH
Projector Warranties:
The Train is Leaving the Station: Who's On and Who's Not?
By Christina Lawson,
ARS Projector Research Analyst
Today, projector vendors
are changing their warranty programs in an effort to stand apart from the crowd.
With virtually all vendors having the ability to bring projectors with similar
feature sets and weights to market, vendors are trying to differentiate warranty
programs to stand out from the crowd. Until recently, the standard projector warranty
was two years for parts and labor. Recently, however, vendors have started offering
comprehensive service plans, allowing the end-user to choose what is best for
their particular needs. More comprehensive warranty coverage is desperately needed
in the projector industry if vendors are to compete in winning the faith of an
increasingly dependent customer base.
Why the change in warranty
programs? Vendors are adjusting warranty programs to differentiate their products
from the competition. By offering more coverage to the end-user, vendors give
the customer a value proposition. Extending the warranty shows an increased confidence
from the vendor on behalf of its product. In turn, customers are willing to spend
extra dollars on a product they are guaranteed will be dependable for the next
three or four years. Projectors are increasingly being depended upon to train
employees and win new sales accounts. As such, customers are demanding more reliability
and security when it comes to their projectors. Increasing standard warranty coverage
and giving customers the option to purchase extended plans allows vendors to stand
apart from the competition and increases the faith and loyalty of the end-user.
As a standard offering, InFocus backs all of its InFocus-branded projectors and
Proxima-branded projectors (x540 and newer)with a two-year repair and replace
warranty. Customers can extend their parts and labor for one ($379) or two years
($559) in addition to the two standard years included with purchase. In addition
to the standard two-year warranty on parts and labor projectors are backed by
one year of "ProExchange," which entitles customers to a replacement unit within
24-hours if a technician is not able to remedy the problem over the phone. With
ProExchange coverage, customers can access a 24x7 technical support hotline for
free. ProExchange can also be extended for one ($199) or two years ($269). Without
ProExchange coverage, any calls made between 6:00 pm and 6:00 am will incur a
$75 per incident service charge. For its corporate users, InFocus also offers
a "Spare in the Air" program, which gives the customer a spare unit for free the
next business day while their original unit is being repaired. Spare in the Air
coverage, as with the other plans, can be extended for one ($379) or two years
($559). InFocus' program is the most comprehensive in the channel to date. InFocus'
24x7 support, options to extend coverage for up to four years at a reasonable
cost, and prompt turn around service give the company's warranty program an A-.
Another leader on the warranty front is NEC. The Japanese manufacturer's standard
warranty program entitles the customer to two years of "InstaCare" service. Under
this program, customers are given a toll-free number to call between the hours
of 7:00AM and 6:00 PM to get technical support. If the projector must be repaired,
NEC guarantees a three-day turnaround (return and repair) or a replacement within
one business day. InstaCare coverage can be extended for one year ($699). As an
extended warranty option, NEC offers "InstaCare Express", where the replacement
projector is shipped out on the "next available flight." Customers incur an approximate
$200 charge when using InstaCare Express. This program, which is not necessary
in most cases, is a valuable safety net in the professional world of Road Warriors.
These warranty programs, however, are limited to certain projectors in the NEC
lineup. NEC's InstaCare service is available on NEC's LT, VT, MT, and DT series
projectors, while InstaCare Xpress is only available on NEC's LT, VT, and MT series
projectors. While NEC offers other warranties on its conference room projectors,
the aforementioned policies are clearly targeted towards the mobile professional
who may need the projector within a few hours or days. NEC's warranty program
receives a B for offering technical phone support during the most critical hours
of business and the option to have a projector replacement in the end-user's possession
within a matter of hours (via InstaCare Express). Epson's standard warranty program
is called "Roadside Service," and entitles the customer to a full unit exchange
for up to two years after purchase. The replacement unit is shipped to the customer
24-48 hours after the request has been made. For $525 (average street price),
customers can purchase an extra year of Roadside service within the first year
of the projector's life. While Epson does not offer as many solutions as compared
to InFocus or NEC, the vendor's ability to have a replacement projector out to
a customer within one or two days is adequate in most cases. Additionally, the
extra year of coverage, while an attractive feature to have, is about twice as
much as a one- year extension of InFocus' warranty program. As such, Epson's warranty
program earns a B-. While some vendors have already boarded the comprehensive
warranty train, others are still getting ready to beef up their offerings. Toshiba
and ViewSonic are two players that have yet to offer anything above the standard
"Plain-Jane" warranty of two-years on parts and labor. Although rumor has it that
both Toshiba and ViewSonic will soon come out with more comprehensive warranty
programs, to date neither of these vendors offer any compelling programs above-and-beyond
the industry standard. Today, this slim offering is sure to turn off the presenter
that must work within deadlines and important meetings to win accounts for their
company. Toshiba and ViewSonic's warranty programs earn a C- because of the simple
fact that these programs are the standard of yesterday and industry leaders are
already offering much more coverage. Because end-users are much more dependent
on projectors than they have been in the past, they are demanding more assurance
with their products. As such, projector vendors must cater to these increased
needs. By offering around-the-clock support and replacement projectors within
a matter of hours, vendors are differentiating themselves from the crowd and positioning
themselves as a complete solution. While customers are always looking for a bargain
they understand that security and "piece-of-mind" comes with a price. While not
every vendor has caught with the times, most have caught wind of this new demand
from their customers and are wisely planning to launch new programs within the
next few months.
ARS Inc. is a competitive
market intelligence company that analyzes daily market, channel, and product changes
and informs clients what is happening and why, analyzes relevant impacts, and
predicts what to expect in the near term. For more information regarding ARS please
visit: http://www.ars1.com.
|
|

LISTS
NPD's Hot Selling Software
Lists
Provided by NPD Techworld
Top-Selling
Software, April 2002
All Categories
| Rank
This Month |
Rank
Last Month |
Title |
Publisher |
ASP
|
| 1 |
6 |
The
Sims: Vacation Expansion Pack |
Electronic
Arts |
$29 |
| 2 |
4 |
Norton
Antivirus 2002 8.0 |
Symantec
|
$46
|
| 3 |
20 |
Dungeon
Siege |
Microsoft
|
$42 |
| 4 |
1 |
TurboTax
2001 Deluxe |
Intuit
|
$39 |
| 5 |
2 |
TurboTax
2001 Multi State 45 |
Intuit
|
$29
|
| 6 |
3 |
TurboTax
2001 |
Intuit
|
$20 |
| 7 |
10 |
The
Sims |
Electronic
Arts |
$42 |
| 8 |
17 |
Norton
System Works 2002 5.0 |
Symantec
|
$61 |
| 9 |
13 |
Star
Wars: Jedi Knight II: Jedi Outcast |
LucasArts
|
$47 |
| 10 |
8 |
VirusScan
6.0 |
Network
Associates |
$39 |
| 11 |
12 |
MS
Windows XP Home Ed Upgr |
Microsoft
|
$99 |
| 12 |
5 |
Taxcut
2001 Deluxe |
Block
Financial |
$25 |
| 13 |
11 |
Medal
Of Honor: Allied Assault |
Electronic
Arts |
$45 |
| 14 |
14 |
The
Sims: Hot Date Expansion Pack |
Electronic
Arts |
$28 |
| 15 |
* |
Norton
Internet Security 2002 4.0 |
Symantec
|
$63 |
| 16 |
* |
Adobe
Photoshop 7.0 Upgr |
Adobe
|
$139 |
| 17 |
16 |
Harry
Potter & The Sorcerer's Stone |
Electronic
Arts |
$28 |
| 18 |
* |
MS
Office XP Student & Teacher Ed |
Microsoft
|
$136 |
| 19 |
7 |
Taxcut
2001 |
Block
Financial |
$15 |
| 20 |
* |
QuickBooks
2002 Pro |
Intuit
|
$235 |
All Categories (Macintosh
only)
| Rank
This Month |
Rank
Last Month |
Title |
Publisher |
ASP
|
| 1 |
* |
Adobe
Photoshop 7.0 Upgr |
Adobe
|
$138 |
| 2 |
2 |
Mac
OS X 10.1 |
Apple
|
$125 |
| 3 |
5 |
Norton
System Works 2.0 |
Symantec
|
$116 |
| 4 |
1 |
TurboTax
2001 Deluxe |
Intuit
|
$47 |
| 5 |
9 |
Norton
Antivirus 8.0 |
Symantec
|
$70 |
| 6 |
4 |
Toast
5.0 Titanium |
Roxio
|
$86 |
| 7 |
7 |
Adobe
Illustrator 10.0 Upgr |
Adobe
|
$141 |
| 8 |
* |
Norton
Utilities 7.0 |
Symantec
|
$94 |
| 9 |
10 |
Zoombinis
Logical Journey |
The
Learning Company |
$22 |
| 10 |
6 |
Quicken
Deluxe 2002 |
Intuit |
$59 |
* Title not on last
month's top-selling list.
List is based on units sold by more than 70 channel partners, representing 90%
of the U.S. retail consumer market. For more information, please contact NPDTechworld
at (703) 376-6200.
NPD
INTELECT® Market Tracking Hits List of Top-Selling Software, April 2002
Games
| Rank
This Month |
Rank
Last Month |
Title |
Publisher |
ASP
|
| 1 |
1 |
The
Sims: Vacation Expansion Pack |
Electronic
Arts |
$29 |
| 2 |
8 |
Dungeon
Siege |
Microsoft
|
$42 |
| 3 |
2 |
The
Sims |
Electronic
Arts |
$42 |
| 4 |
4 |
Star
Wars: Jedi Knight II: Jedi Outcast |
LucasArts |
$47 |
| 5 |
3 |
Medal
Of Honor: Allied Assault |
Electronic
Arts |
$45 |
| 6 |
5 |
The
Sims: Hot Date Expansion Pack |
Electronic
Arts |
$28 |
| 7 |
6 |
Harry
Potter & The Sorcerer's Stone |
Electronic
Arts |
$28 |
| 8 |
10 |
The
Sims: Livin Large Expansion Pack |
Electronic
Arts |
$28 |
| 9 |
13 |
Heroes
Of Might & Magic IV |
3DO
|
$43 |
| 10 |
9 |
Roller
Coaster Tycoon |
Infogrames
Entertainment |
$21 |
| 11 |
* |
Elder
Scrolls 3: Morrowind |
Bethesda |
$49 |
| 12 |
12 |
Starcraft:
Battlechest |
Vivendi
Universal Publishing |
$21 |
| 13 |
11 |
MS
Zoo Tycoon |
Microsoft
|
$27 |
| 14 |
* |
Freedom
Force |
Electronic
Arts and Crave |
$39 |
| 15 |
16 |
Diablo
2 Expansion Set: Lord of Destruction |
Vivendi
Universal Publishing |
$31 |
| 16 |
14 |
The
Sims: House Party Expansion Pack |
Electronic
Arts |
$29 |
| 17 |
* |
Sim
Theme Park World |
Electronic
Arts |
$17 |
| 18 |
* |
Tom
Clancy's Ghost Recon: Desert Siege |
Ubisoft
|
$20 |
| 19 |
18 |
Civilization
3 |
Infogrames
Entertainment |
$47 |
| 20 |
* |
MS
Age Of Empires 2: Age of Kings |
Microsoft
|
$30 |
Games (Macintosh only)
| Rank
This Month |
Rank
Last Month |
Title |
Publisher |
ASP
|
| 1 |
1 |
Harry
Potter & The Sorcerer's Stone |
Aspyr |
$26 |
| 2 |
5 |
The
Sims |
Aspyr
|
$47 |
| 3 |
* |
Return
To Castle Wolfenstein |
Aspyr
|
$49 |
| 4 |
4 |
Civilization
3 |
Infogrames
Entertainment |
$49 |
| 5 |
2 |
Traitors
Gate |
DreamCatcher
|
$15 |
| 6 |
8 |
The
Sims: Livin Large Expansion Pack |
Aspyr
|
$28 |
| 7 |
7 |
MS
Age Of Empires 2 Gold |
Destineer
Studios |
$49 |
| 8 |
9 |
The
Sims: House Party |
Aspyr
|
$28 |
| 9 |
3 |
Riddle
Of The Sphinx |
DreamCatcher
|
$15 |
| 10 |
6 |
Black
& White |
Graphic
Simulations |
$49 |
*
Title not on last month's top-selling list.
List is based on units sold by more than 70 channel partners, representing 90%
of the U.S. retail consumer market. For more information, please contact NPDTechworld
at (703) 376-6200.
|
|
|